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<blockquote data-quote="Primitive Screwhead" data-source="post: 2797994" data-attributes="member: 20805"><p>Thats much better...</p><p></p><p>Essentially each attack sequence consists of:</p><p>Phase 1</p><p>. Attacker Move and Strike, DC set by difficulty of the strike</p><p>. Success grants damage dice for phase 2</p><p>. Defender 'reads' opponent, DC set by Attackers strike roll</p><p>. Defender Blocks, DC set by difficult of the block.</p><p>. Success grants damage dice for phase 2</p><p></p><p>Phase 2</p><p>. defenders damage roll negates portions or all of attackers damage roll. Any remainder is applied to the defender.</p><p></p><p>I think this method does emulate the more give and take of combat, but two main issues:</p><p></p><p>Time. 3.x combat it amazing time consuming as written, this version expands each strike into a full rounds worth of actions on its own.</p><p></p><p>Ripple effects.... how does this impact other rules such as:</p><p>- Armor (does it provide 'soak', how does it hinder defense.. )</p><p>- Charging (special attack routines maybe? )</p><p>- Traps</p><p></p><p>Do you have some of these already figured out?</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2797994, member: 20805"] Thats much better... Essentially each attack sequence consists of: Phase 1 . Attacker Move and Strike, DC set by difficulty of the strike . Success grants damage dice for phase 2 . Defender 'reads' opponent, DC set by Attackers strike roll . Defender Blocks, DC set by difficult of the block. . Success grants damage dice for phase 2 Phase 2 . defenders damage roll negates portions or all of attackers damage roll. Any remainder is applied to the defender. I think this method does emulate the more give and take of combat, but two main issues: Time. 3.x combat it amazing time consuming as written, this version expands each strike into a full rounds worth of actions on its own. Ripple effects.... how does this impact other rules such as: - Armor (does it provide 'soak', how does it hinder defense.. ) - Charging (special attack routines maybe? ) - Traps Do you have some of these already figured out? [/QUOTE]
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