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<blockquote data-quote="Fighter1" data-source="post: 2806513" data-attributes="member: 39381"><p>I have seen similar things as many of us have; both here and in a select few games. The guys at the SCA came up with something like this – played it once.</p><p></p><p>D20 serves to be mechanical only; you "imagine" the battle between yourself and your foe. How you strike him to inflict damage…etc. Additionally the standard D20 combat was designed to be as simple as possible with Hit Points vs. BAB vs. AC. Each variable gets pluses and minuses depending on various other variables that on has access to depending on wealth and such…</p><p></p><p>This allows for faster game play and leaves room open for a variety of new rules, tasks, abilities, player and DM (and so on) inputs into the mix without having to worry about counter balances within the structure (as you just give a plus and a minus). </p><p></p><p>Thus it is simple enough for anyone to use at the same time as having flexibility enough to allow for lots of changes not to mention leaving room for the imagination.</p><p></p><p>In this new type of a system you are actually carrying very specific actions and counter-actions; leaving little room for the imagination or if a rule changes or a new ability shows up, etc.. Could make it more realistic…but why? If you want that there are a few products out there with advanced systems to do this sort of a thing with. IMO these “detailed” systems are far to limiting to new material and cumbersome to use.</p><p></p><p>To make the game more complex for the “reality” of it to me is unnecessary. The game is unreal. If WoTC adopted such a thing would we now have to start explaining how magic works? Apply physics to it? Evaluating each class for a “reality check”?</p></blockquote><p></p>
[QUOTE="Fighter1, post: 2806513, member: 39381"] I have seen similar things as many of us have; both here and in a select few games. The guys at the SCA came up with something like this – played it once. D20 serves to be mechanical only; you "imagine" the battle between yourself and your foe. How you strike him to inflict damage…etc. Additionally the standard D20 combat was designed to be as simple as possible with Hit Points vs. BAB vs. AC. Each variable gets pluses and minuses depending on various other variables that on has access to depending on wealth and such… This allows for faster game play and leaves room open for a variety of new rules, tasks, abilities, player and DM (and so on) inputs into the mix without having to worry about counter balances within the structure (as you just give a plus and a minus). Thus it is simple enough for anyone to use at the same time as having flexibility enough to allow for lots of changes not to mention leaving room for the imagination. In this new type of a system you are actually carrying very specific actions and counter-actions; leaving little room for the imagination or if a rule changes or a new ability shows up, etc.. Could make it more realistic…but why? If you want that there are a few products out there with advanced systems to do this sort of a thing with. IMO these “detailed” systems are far to limiting to new material and cumbersome to use. To make the game more complex for the “reality” of it to me is unnecessary. The game is unreal. If WoTC adopted such a thing would we now have to start explaining how magic works? Apply physics to it? Evaluating each class for a “reality check”? [/QUOTE]
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