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<blockquote data-quote="Primitive Screwhead" data-source="post: 2806528" data-attributes="member: 20805"><p><a href="http://www.enworld.org/forums/showthread.php?t=158016" target="_blank">This thread here</a> </p><p></p><p>They go pretty in depth into the whys and why nots of Armor.</p><p></p><p>[sidetrack]</p><p>I was recently in a coversation concerning being able to damage armor, and I like the variant where armor can protect against Critical hits.. it was in a 'sunder armor' thread somewhere...</p><p> Basically armor works per RAW but crit hits deal damage to the armor first. Each 5 hps of damage drops the armors AC bonus by 1.</p><p> Additionally, a shield wearer can burn an AoO to sacrifice his shield to block an attack, with the damage going to the shield. The shield gets a temp HP bonus of your BAB times 5 that gets reduced after the normal hps. This means a strong hit can still continue through to the weilder. [/sidetrack]</p><p></p><p>But thats not what the Iron Heroes deal does. Basically Iron heroes {as I understand it} grants armor a DR value of a dice... shades of Elric <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I think the example posted was plate mail granting a 1D8+2 DR.. so a lucky hit can still penetrate.</p><p></p><p> Balance wise, I don't think this version is any worse than any other DR variant. I do prefer the extra randomness. But, it is one more die roll and more math in the round. :\</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2806528, member: 20805"] [URL=http://www.enworld.org/forums/showthread.php?t=158016]This thread here[/URL] They go pretty in depth into the whys and why nots of Armor. [sidetrack] I was recently in a coversation concerning being able to damage armor, and I like the variant where armor can protect against Critical hits.. it was in a 'sunder armor' thread somewhere... Basically armor works per RAW but crit hits deal damage to the armor first. Each 5 hps of damage drops the armors AC bonus by 1. Additionally, a shield wearer can burn an AoO to sacrifice his shield to block an attack, with the damage going to the shield. The shield gets a temp HP bonus of your BAB times 5 that gets reduced after the normal hps. This means a strong hit can still continue through to the weilder. [/sidetrack] But thats not what the Iron Heroes deal does. Basically Iron heroes {as I understand it} grants armor a DR value of a dice... shades of Elric :) I think the example posted was plate mail granting a 1D8+2 DR.. so a lucky hit can still penetrate. Balance wise, I don't think this version is any worse than any other DR variant. I do prefer the extra randomness. But, it is one more die roll and more math in the round. :\ [/QUOTE]
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