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<blockquote data-quote="magic_gathering2001" data-source="post: 2812104" data-attributes="member: 32001"><p>True</p><p></p><p></p><p></p><p>In my mind or the game?</p><p></p><p>AC monkey is just a term, I couldn't think of anything better to use.</p><p></p><p>What I meant was that only characters who really focus on having a high AC will have an AC worth mentioning, other characters where armor only for kicks</p><p></p><p>At 20th level, a combatant is a frontline melee fighter, bad word choice. The point was that people who regularly engage in melee have fairly consistant attack bonuses, as opposed AC which dramatically varies from character to character.</p><p></p><p></p><p>Because its the only one that scales nearly as well as HP</p><p></p><p>Ac monkeys aren't <em>bad</em> but whether you are one or not is related to whether AC has an affect on balancing combat </p><p></p><p>I'll write up one if you want but I think that flanking bonuses would be replaced by the fact that usually you take damage from every attack so 6vs1 gives 6 an advantafe. Does that answer the question?</p><p></p><p>I was only considering combat only focused characters in my discussion. Some fighters are AC monkeys, other's are not. </p><p></p><p></p><p>How did we get into discussing this anyway?</p></blockquote><p></p>
[QUOTE="magic_gathering2001, post: 2812104, member: 32001"] True In my mind or the game? AC monkey is just a term, I couldn't think of anything better to use. What I meant was that only characters who really focus on having a high AC will have an AC worth mentioning, other characters where armor only for kicks At 20th level, a combatant is a frontline melee fighter, bad word choice. The point was that people who regularly engage in melee have fairly consistant attack bonuses, as opposed AC which dramatically varies from character to character. Because its the only one that scales nearly as well as HP Ac monkeys aren't [i]bad[/i] but whether you are one or not is related to whether AC has an affect on balancing combat I'll write up one if you want but I think that flanking bonuses would be replaced by the fact that usually you take damage from every attack so 6vs1 gives 6 an advantafe. Does that answer the question? I was only considering combat only focused characters in my discussion. Some fighters are AC monkeys, other's are not. How did we get into discussing this anyway? [/QUOTE]
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