Simplicity
Explorer
Wow. A guy posts asking for help and the response he gets is: "Don't focus on combat so much." Real helpful.
Combat speed tips:
- Combat Pad from Gamemastery. Once you roll initiative, you can put the ordering out there for everyone to see. That alone will speed things up dramatically. Personally, I'm seriously considering FORCING initiative to go clockwise around the table. Realism is almost not worth the pain of everyone trying to figure out who goes next every round. Really, this is the #1 most important thing in a large group. Most of the time consumed is consumed by your players, not you. So you need to keep them focused on the combat and moving quickly.
- Roll to hit and damage at the same time. If you miss, ignore the damage.
- Roll a d20 a bunch of times ahead of time. Write it down on paper (no cheating). Now everytime you need a d20 roll, just cross it off. Players may catch on that you're not rolling. Explain or not. Rule 0, baby. Probably should not combine this with much actually rolling though because looking ahead means you might opt on on 1s for your big attacks.
- As the DM, have sticky notes with each players defenses/Perception. Keep those inside your DM screen. (you can even have them in the direction of the player on the inside of the screen). So you don't have to keep asking. Helps when there's a secret door you don't want them to know about. Just look at Perception and tick off a d20 roll.
- Try to get people to be ready on their turns. Good luck with that one though.
Combat speed tips:
- Combat Pad from Gamemastery. Once you roll initiative, you can put the ordering out there for everyone to see. That alone will speed things up dramatically. Personally, I'm seriously considering FORCING initiative to go clockwise around the table. Realism is almost not worth the pain of everyone trying to figure out who goes next every round. Really, this is the #1 most important thing in a large group. Most of the time consumed is consumed by your players, not you. So you need to keep them focused on the combat and moving quickly.
- Roll to hit and damage at the same time. If you miss, ignore the damage.
- Roll a d20 a bunch of times ahead of time. Write it down on paper (no cheating). Now everytime you need a d20 roll, just cross it off. Players may catch on that you're not rolling. Explain or not. Rule 0, baby. Probably should not combine this with much actually rolling though because looking ahead means you might opt on on 1s for your big attacks.
- As the DM, have sticky notes with each players defenses/Perception. Keep those inside your DM screen. (you can even have them in the direction of the player on the inside of the screen). So you don't have to keep asking. Helps when there's a secret door you don't want them to know about. Just look at Perception and tick off a d20 roll.
- Try to get people to be ready on their turns. Good luck with that one though.