Krasse Krijger
First Post
What greatly improved combat speed in my game (7 dudes + dm :\ ) was the introduction of 'The Initiative Order Indicator Device'(tm).
It's really simple, yet so effective. Buy some magnets, label them with player names and label some with 'NPC' or 'Monster'. Then find a metal plate (I made one by cutting an old color pencil box to pieces. It's ugly, but hey, it works) and place it somewhere on the gaming table where everyone can see it (I made mine in a way that I can hang it on the outside of the DM screen).
When initiative is rolled, let the players put the magnets in the right order while you prepare the battle mat or take a last look at the monster stats. This is awesome because:
- You don't have to write all the names down.
- Actions like Ready or Delay are a lot easier to manage.
- You don't have to shout 'next!' or 'player name!' all the time.
- They won't get as lazy or distracted because they have to look for themselves when it's their turn.
The only disadvantage of my sweet invention is that the players know from the start when it's the enemies turn, but I can live with that for the greater good that is Combat Speed.
It's really simple, yet so effective. Buy some magnets, label them with player names and label some with 'NPC' or 'Monster'. Then find a metal plate (I made one by cutting an old color pencil box to pieces. It's ugly, but hey, it works) and place it somewhere on the gaming table where everyone can see it (I made mine in a way that I can hang it on the outside of the DM screen).
When initiative is rolled, let the players put the magnets in the right order while you prepare the battle mat or take a last look at the monster stats. This is awesome because:
- You don't have to write all the names down.
- Actions like Ready or Delay are a lot easier to manage.
- You don't have to shout 'next!' or 'player name!' all the time.
- They won't get as lazy or distracted because they have to look for themselves when it's their turn.
The only disadvantage of my sweet invention is that the players know from the start when it's the enemies turn, but I can live with that for the greater good that is Combat Speed.
