Working on setting up a game in a semi-alternate WW2, using slightly modified D20M rules. I need to model the stress and fear of modern combat - firearms, seeking cover, artillery, tanks, planes, the whole 9 yards. The character states are quite sufficient (shaken, cowering, panicked) but I'm trying to come up with a way to make PCs and NPCs test against the stress of combat, and pass...or fail...
The obvious one, a Will save, simply won't do. Why? Because combat-oriented N/PCs have some of the worst Will saves going. The 'Cool Under Fire' article from wizards.com is okay, but seems a bit...clunky. Has anyone used it yet? I've considered Sanity, but that's...maybe a little -too- harsh, and doesn't really model trying to hide/flee from dangerous opponents.
Any ideas?
The obvious one, a Will save, simply won't do. Why? Because combat-oriented N/PCs have some of the worst Will saves going. The 'Cool Under Fire' article from wizards.com is okay, but seems a bit...clunky. Has anyone used it yet? I've considered Sanity, but that's...maybe a little -too- harsh, and doesn't really model trying to hide/flee from dangerous opponents.
Any ideas?