DLichen
First Post
Is it just me or is the intentional design choice of setting the average hitpoint at ~50% making combats very swingy?
I didn't really notice it when 4e first came out, but after a few weeks of running it the problem seems to be quite severe.
PCs rolling badly or NPCs rolling well tilts encounters unreasonably far towards certain sides. This doesn't help given high damage potential monsters like fire beatles or guard drakes. I put my PCs into what should have been an "easy" encounter, but because of good rolls on an alpha strike, one character died on the first round and then the situation became much much worse.
On the other side of the coin, combat can also become boring snorefests when both sides missing alot.
Just wondering if I was the only one having this problem or if others have noticed it as well.
I didn't really notice it when 4e first came out, but after a few weeks of running it the problem seems to be quite severe.
PCs rolling badly or NPCs rolling well tilts encounters unreasonably far towards certain sides. This doesn't help given high damage potential monsters like fire beatles or guard drakes. I put my PCs into what should have been an "easy" encounter, but because of good rolls on an alpha strike, one character died on the first round and then the situation became much much worse.
On the other side of the coin, combat can also become boring snorefests when both sides missing alot.
Just wondering if I was the only one having this problem or if others have noticed it as well.