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Combat very swingy
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<blockquote data-quote="KarinsDad" data-source="post: 4447332" data-attributes="member: 2011"><p>I think you are overemphasizing how often this worked in 3.5.</p><p></p><p>Most of the things your mention here are not auto-hits. Plus, most of these are higher level spells.</p><p></p><p>The lowest level would be Maximized Magic Missile as a 4th level spell for a whopping 20 points of damage. Even Magic Missile at first level could roll low for 2 points of damage, even though it auto-hit.</p><p></p><p>At higher level in 4E, there are wall spells, spells that do half damage on a miss (like Fireball), etc. Even Cloud of Daggers at first level does damage every round.</p><p></p><p>It is very possible in 4E to have spells that do half damage (and hence, partially work regardless of the D20 roll).</p><p></p><p></p><p>The reason it seems that 3.5 was not as swingy at higher levels is because melee PCs got multiple attacks per round, the first of which had a higher percentage chance to hit as one got higher in level. This does not happen as often in 4E.</p><p></p><p>But at lower levels, 3.5 was just as swingy as 4E. The difference is that 4E got rid of the melee auto-hit of 3.5 at high levels.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4447332, member: 2011"] I think you are overemphasizing how often this worked in 3.5. Most of the things your mention here are not auto-hits. Plus, most of these are higher level spells. The lowest level would be Maximized Magic Missile as a 4th level spell for a whopping 20 points of damage. Even Magic Missile at first level could roll low for 2 points of damage, even though it auto-hit. At higher level in 4E, there are wall spells, spells that do half damage on a miss (like Fireball), etc. Even Cloud of Daggers at first level does damage every round. It is very possible in 4E to have spells that do half damage (and hence, partially work regardless of the D20 roll). The reason it seems that 3.5 was not as swingy at higher levels is because melee PCs got multiple attacks per round, the first of which had a higher percentage chance to hit as one got higher in level. This does not happen as often in 4E. But at lower levels, 3.5 was just as swingy as 4E. The difference is that 4E got rid of the melee auto-hit of 3.5 at high levels. [/QUOTE]
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