Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Combat vs. Role-playing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="infax" data-source="post: 3949711" data-attributes="member: 12784"><p>Have it mentioned in the game that other challenges can be of interest is always a plus. In that regard, the hinted at inclusion of rules for social challenges can be good in the sense that they will remind players and GMs that there are other challenges.</p><p></p><p>Much of what is published by WotC every year are adventures, so having adventures with challenges described that do not necessarily involve combat (or that would be hindered or even made impossible to solve if combat was attempted) could greatly improve that perception in players.</p><p></p><p>If most classes gained abilities that were not directly related to combat could help in that perception too.</p><p></p><p>Finally, every book that comes out has feats and spells. The vast majority (90% perhaps?) of those are directly related to combat. Having more feats and spells that dealt with non-combat options could help to.</p><p></p><p>On the other hand, it is true that you don't need rules to role-play and you don't certainly can roleplay in combat. Good descriptions, interesting dialogues and even the description of the character's inner turmoils can help create a mood in combat. It is simply that when you get a book that is mostly dedicated to combat and tactics used in combat, it is natural that many readers will have games mostly involving combat and decisions mostly involving tactics.</p><p></p><p>Anyway, I liked the 3E design philosophy proposing that combat benefits not be balanced by non-combat benefits (things like "members of class/race X are stronger and faster but they have terrible table manners and are rarely invited to banquets"). I just find races/classes could benefit from the addition of <em>some</em> non-combat characteristics.</p></blockquote><p></p>
[QUOTE="infax, post: 3949711, member: 12784"] Have it mentioned in the game that other challenges can be of interest is always a plus. In that regard, the hinted at inclusion of rules for social challenges can be good in the sense that they will remind players and GMs that there are other challenges. Much of what is published by WotC every year are adventures, so having adventures with challenges described that do not necessarily involve combat (or that would be hindered or even made impossible to solve if combat was attempted) could greatly improve that perception in players. If most classes gained abilities that were not directly related to combat could help in that perception too. Finally, every book that comes out has feats and spells. The vast majority (90% perhaps?) of those are directly related to combat. Having more feats and spells that dealt with non-combat options could help to. On the other hand, it is true that you don't need rules to role-play and you don't certainly can roleplay in combat. Good descriptions, interesting dialogues and even the description of the character's inner turmoils can help create a mood in combat. It is simply that when you get a book that is mostly dedicated to combat and tactics used in combat, it is natural that many readers will have games mostly involving combat and decisions mostly involving tactics. Anyway, I liked the 3E design philosophy proposing that combat benefits not be balanced by non-combat benefits (things like "members of class/race X are stronger and faster but they have terrible table manners and are rarely invited to banquets"). I just find races/classes could benefit from the addition of [I]some[/I] non-combat characteristics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Combat vs. Role-playing
Top