Remathilis
Legend
One of the big concerns I've seen bandied about (mostly by gnay-sayers) is that D&D/4e (and 3e before it) moved the game off "role-playing" and toward "videogame/mmorpg/hacker/anime/boardgame" (or a game that focuses on combat). This leads me to a couple questions...
1.) Why are the two mutually exclusive? Why can a game that focuses on combat and dungeons NOT have role-playing?
2.) What SHOULD the game do to move toward being more role-playing oriented IN THE RULES (no campaign suggestions, just how should the RULES emphasize rping?
I'm interested to hear exactly how D&D could emphasize role-playing in the rules and what effect that would have on the massive amount of combat rules?
1.) Why are the two mutually exclusive? Why can a game that focuses on combat and dungeons NOT have role-playing?
2.) What SHOULD the game do to move toward being more role-playing oriented IN THE RULES (no campaign suggestions, just how should the RULES emphasize rping?
I'm interested to hear exactly how D&D could emphasize role-playing in the rules and what effect that would have on the massive amount of combat rules?







