infax
First Post
Have it mentioned in the game that other challenges can be of interest is always a plus. In that regard, the hinted at inclusion of rules for social challenges can be good in the sense that they will remind players and GMs that there are other challenges.
Much of what is published by WotC every year are adventures, so having adventures with challenges described that do not necessarily involve combat (or that would be hindered or even made impossible to solve if combat was attempted) could greatly improve that perception in players.
If most classes gained abilities that were not directly related to combat could help in that perception too.
Finally, every book that comes out has feats and spells. The vast majority (90% perhaps?) of those are directly related to combat. Having more feats and spells that dealt with non-combat options could help to.
On the other hand, it is true that you don't need rules to role-play and you don't certainly can roleplay in combat. Good descriptions, interesting dialogues and even the description of the character's inner turmoils can help create a mood in combat. It is simply that when you get a book that is mostly dedicated to combat and tactics used in combat, it is natural that many readers will have games mostly involving combat and decisions mostly involving tactics.
Anyway, I liked the 3E design philosophy proposing that combat benefits not be balanced by non-combat benefits (things like "members of class/race X are stronger and faster but they have terrible table manners and are rarely invited to banquets"). I just find races/classes could benefit from the addition of some non-combat characteristics.
Much of what is published by WotC every year are adventures, so having adventures with challenges described that do not necessarily involve combat (or that would be hindered or even made impossible to solve if combat was attempted) could greatly improve that perception in players.
If most classes gained abilities that were not directly related to combat could help in that perception too.
Finally, every book that comes out has feats and spells. The vast majority (90% perhaps?) of those are directly related to combat. Having more feats and spells that dealt with non-combat options could help to.
On the other hand, it is true that you don't need rules to role-play and you don't certainly can roleplay in combat. Good descriptions, interesting dialogues and even the description of the character's inner turmoils can help create a mood in combat. It is simply that when you get a book that is mostly dedicated to combat and tactics used in combat, it is natural that many readers will have games mostly involving combat and decisions mostly involving tactics.
Anyway, I liked the 3E design philosophy proposing that combat benefits not be balanced by non-combat benefits (things like "members of class/race X are stronger and faster but they have terrible table manners and are rarely invited to banquets"). I just find races/classes could benefit from the addition of some non-combat characteristics.