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General Tabletop Discussion
*Pathfinder & Starfinder
Combat vs. Role-playing
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<blockquote data-quote="outsider" data-source="post: 3949899" data-attributes="member: 54690"><p>1.) They aren't mutally exclusive. At all. Dungeons and Dragons is a game focused on going into dungeons and fighting the dragons within. That clearly involves alot of combat. The roleplaying should be intertwined with that playstyle. It should focus on why exactly you are going into that dungeon and fighting that dragon, and showing some personality as you do it.</p><p></p><p>2.) It's quite hard for rules to convince someone to roleplay. Generally, those that want to do it will do it, and those that don't want to won't. You have to make roleplaying look fun to do, and that's more up to the players and DM than the rules. The only mechanical rule that comes to mind that encourages roleplaying are the "stunt" rules you'd find in Exalted and some other games, rewarding players with in game bonuses for coming up with cool/unique descriptions of what they are doing.</p></blockquote><p></p>
[QUOTE="outsider, post: 3949899, member: 54690"] 1.) They aren't mutally exclusive. At all. Dungeons and Dragons is a game focused on going into dungeons and fighting the dragons within. That clearly involves alot of combat. The roleplaying should be intertwined with that playstyle. It should focus on why exactly you are going into that dungeon and fighting that dragon, and showing some personality as you do it. 2.) It's quite hard for rules to convince someone to roleplay. Generally, those that want to do it will do it, and those that don't want to won't. You have to make roleplaying look fun to do, and that's more up to the players and DM than the rules. The only mechanical rule that comes to mind that encourages roleplaying are the "stunt" rules you'd find in Exalted and some other games, rewarding players with in game bonuses for coming up with cool/unique descriptions of what they are doing. [/QUOTE]
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