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Combat vs. Role-playing
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<blockquote data-quote="ShinHakkaider" data-source="post: 3949975" data-attributes="member: 9213"><p>EXACTLY. </p><p></p><p>That's thinking outside of the box and adjusting for your own needs as a GM / Player. It's also pretty much what I do as well. If I have a player who's a role-player then I let him role-play. As long as it doenst impede the fun of the other players at the table. Also for me the dice only really come into play when the stakes are mid range to high. Trying to seduce a barmaid, you need to have some kind of verbal game. If you're good she'll fall for it. Trying to bluff your way past the Duke of Rensford's guards, just after an assassination attempt on his life the day before? You better have verbal game AND dice luck. What you say may lend a modifier to your roll and oft times to build tension (depending on the degree of success, once again adjudicated by the DM. Who alot of people seem to forget that his role is to ADJUDICATE these exact sort of things, no matter what edition it is) there will be more than one roll or a series of them to achieve success or to attempt to recover from a close failure. Of course these are things that you get a feel for at the actual table, for the particular situation at hand. </p><p></p><p>All tables / groups are different. One size (even if you're using the same rule set) does not cover all.</p><p></p><p>As an aside I like hearing about other peoples solutions to problems as opposed to the endless griping about how x is broken or you can't roleplay with D&D. It's part of the reason I started frequenting these boards. Despite the fact that I disagree with alot of the people here about any given number of things, there used to be a great deal of creative thinkers here and this board was a great resource.</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 3949975, member: 9213"] EXACTLY. That's thinking outside of the box and adjusting for your own needs as a GM / Player. It's also pretty much what I do as well. If I have a player who's a role-player then I let him role-play. As long as it doenst impede the fun of the other players at the table. Also for me the dice only really come into play when the stakes are mid range to high. Trying to seduce a barmaid, you need to have some kind of verbal game. If you're good she'll fall for it. Trying to bluff your way past the Duke of Rensford's guards, just after an assassination attempt on his life the day before? You better have verbal game AND dice luck. What you say may lend a modifier to your roll and oft times to build tension (depending on the degree of success, once again adjudicated by the DM. Who alot of people seem to forget that his role is to ADJUDICATE these exact sort of things, no matter what edition it is) there will be more than one roll or a series of them to achieve success or to attempt to recover from a close failure. Of course these are things that you get a feel for at the actual table, for the particular situation at hand. All tables / groups are different. One size (even if you're using the same rule set) does not cover all. As an aside I like hearing about other peoples solutions to problems as opposed to the endless griping about how x is broken or you can't roleplay with D&D. It's part of the reason I started frequenting these boards. Despite the fact that I disagree with alot of the people here about any given number of things, there used to be a great deal of creative thinkers here and this board was a great resource. [/QUOTE]
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