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General Tabletop Discussion
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Combat vs. Role-playing
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<blockquote data-quote="apoptosis" data-source="post: 3950084" data-attributes="member: 3226"><p>Absolutely nothing wrong with hamming it up. But usually when I mention rewarding roleplaying people associate it with amateur thespianism and I wanted to make sure that my statement was not misconstrued.</p><p></p><p>My feeling is when people mention roleplaying they really just mean playing in character and I think that is a limited definition of roleplaying. I think roleplaying is actions/scenes in the game that advance the characters goals, intrinsic story, personality, development.</p><p></p><p>This might be by acting in character, this might be by creating mechanical structures that reward character development or goals, it might be even dramatic mechanics to bring a scene to life. I dont want to limit the idea of roleplaying to just being an amateur actor.</p><p></p><p>You can reward whatever the players want, but the OP specifically asked how to tie in Roleplaying with mechanics and that was my suggestion. </p><p></p><p>As far as privileging certain modes of play, If you want mechanics tied to roleplaying (basically what the OP was asking for) then you will be rewarding some type of roleplaying by tying it to the mechanics.</p><p></p><p>Frankly most all games reward certain modes of play either by XP, resolution mechanics, character creation rules etc. Having tactical choices rewards people who enjoy tactics in combat. Games with strong narrative mechanics reward people are are trying to create a story from the outset. </p><p></p><p>Additionally I think games should reward the modes of play that the game emphasizes. I generally believe games are better off focusing on certain themes, genres and styles of play vs a game trying to be all things to all people.</p><p></p><p>I believe roleplaying can be a very substantial part of combat particularly if roleplaying, character goals etc. mechanically can impact the comat (eg. you get bonuses in conflicts that forward your vengenge against the killer of your parents if a character goal is to revenge your parents death.</p><p></p><p>Apoptosis</p></blockquote><p></p>
[QUOTE="apoptosis, post: 3950084, member: 3226"] Absolutely nothing wrong with hamming it up. But usually when I mention rewarding roleplaying people associate it with amateur thespianism and I wanted to make sure that my statement was not misconstrued. My feeling is when people mention roleplaying they really just mean playing in character and I think that is a limited definition of roleplaying. I think roleplaying is actions/scenes in the game that advance the characters goals, intrinsic story, personality, development. This might be by acting in character, this might be by creating mechanical structures that reward character development or goals, it might be even dramatic mechanics to bring a scene to life. I dont want to limit the idea of roleplaying to just being an amateur actor. You can reward whatever the players want, but the OP specifically asked how to tie in Roleplaying with mechanics and that was my suggestion. As far as privileging certain modes of play, If you want mechanics tied to roleplaying (basically what the OP was asking for) then you will be rewarding some type of roleplaying by tying it to the mechanics. Frankly most all games reward certain modes of play either by XP, resolution mechanics, character creation rules etc. Having tactical choices rewards people who enjoy tactics in combat. Games with strong narrative mechanics reward people are are trying to create a story from the outset. Additionally I think games should reward the modes of play that the game emphasizes. I generally believe games are better off focusing on certain themes, genres and styles of play vs a game trying to be all things to all people. I believe roleplaying can be a very substantial part of combat particularly if roleplaying, character goals etc. mechanically can impact the comat (eg. you get bonuses in conflicts that forward your vengenge against the killer of your parents if a character goal is to revenge your parents death. Apoptosis [/QUOTE]
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