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Combat vs. Role-playing
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<blockquote data-quote="Insight" data-source="post: 3950202" data-attributes="member: 11437"><p>There are LOTS of players who are into the power gain / advancement aspects of the game and don't care to even attempt to roleplay. Even though I'm not that sort of player, I think there should be room for all sorts of players in D&D.</p><p></p><p>You could sort of extend that notion to the tactical players, but I don't want to imply that tacticians don't enjoy roleplay in their own way, because the majority of them make tactical decisions based on their character's goals and motivations and not pure gamism (although I'm sure there are those too).</p><p></p><p>What I DON'T like about how 3.x works is that you can gain a tactical advantage in combat by doing things you would NEVER do in a real fight, like running around your foe, or moving into a weird tactical position just so that your buddy gets a flanking bonus. I prefer to at least try to roleplay during combat and have my character act as I believe he or she would. I accept that not everyone can get past <em>the rules</em> and always go for the pure tactical advantage.</p><p></p><p>A lot of this applies to non-combat situations as well. Who hasn't seen a character that's taken every possible 5 ranks in a skill to get those +2 synergy bonuses to Diplomacy. Just about every party seems to have one of those guys (or gals). These same characters tend to speak for the group in all social situations, even when unwarranted. I don't really want to get into the "is optimization counter to roleplaying?" argument here, but you have to sometimes wonder how some of these characters would even exist outside of the gamist vaccuum.</p></blockquote><p></p>
[QUOTE="Insight, post: 3950202, member: 11437"] There are LOTS of players who are into the power gain / advancement aspects of the game and don't care to even attempt to roleplay. Even though I'm not that sort of player, I think there should be room for all sorts of players in D&D. You could sort of extend that notion to the tactical players, but I don't want to imply that tacticians don't enjoy roleplay in their own way, because the majority of them make tactical decisions based on their character's goals and motivations and not pure gamism (although I'm sure there are those too). What I DON'T like about how 3.x works is that you can gain a tactical advantage in combat by doing things you would NEVER do in a real fight, like running around your foe, or moving into a weird tactical position just so that your buddy gets a flanking bonus. I prefer to at least try to roleplay during combat and have my character act as I believe he or she would. I accept that not everyone can get past [i]the rules[/i] and always go for the pure tactical advantage. A lot of this applies to non-combat situations as well. Who hasn't seen a character that's taken every possible 5 ranks in a skill to get those +2 synergy bonuses to Diplomacy. Just about every party seems to have one of those guys (or gals). These same characters tend to speak for the group in all social situations, even when unwarranted. I don't really want to get into the "is optimization counter to roleplaying?" argument here, but you have to sometimes wonder how some of these characters would even exist outside of the gamist vaccuum. [/QUOTE]
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