Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Combat vs. Role-playing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DM_Blake" data-source="post: 3950413" data-attributes="member: 57267"><p>No matter how we slice it, combat is always going to require more rules than non-combat. Well, at least in D&D, since it is a combat-heavy game.</p><p></p><p>A rules system that covers how to bluff a city guard, or how to earn a free meal by dancing in a tavern, or how to negotiate with a merchant, or any other roleplaying encounter, even if there are charts and tables and many opposed die rolls, all laden with multiple layers of modifiers, is still a much smaller chunk of the Players Handbook than the combat system.</p><p></p><p>Given that weapons, armor, many feats, and most spells are designed to defeat opponents in combat, that’s a whole lot of pages in the PHB. No skill system, even enhanced by some feats and some spells, is going to take up that many pages.</p><p></p><p>So for all those saying “de-emphasize combat”, the simple answer is that D&D combat is complex. The sheer volume of tactical considerations of location, monsters and their special abilities, PCs and their special abilities, spells, and magic items, guarantees complex combat. It cannot be de-emphasized and still be D&D. </p><p></p><p>Sure, other systems have simplified combat. Heck, Amber was entirely diceless. The DM told you what you were encountering, you told the DM how you wanted to deal with it, and he told you the resolution. </p><p></p><p>But that’s not D&D.</p><p></p><p>D&D grew out of a tactical tabletop miniature combat system, and it has always been about finding strategic and tactical solutions to slay strange enemies in strange locations.</p><p></p><p>The real solution is to increase the emphasis on role-playing.</p><p></p><p>Having a great rules system in place to handle RP encounters is a start. But motivating DMs and players to engage in RP situations is where the solution lies. And the heart of the solution is to modify the reward system (XP, treasure, character advancement) so that players are rewarded for all their actions, rather than just the combat actions.</p><p></p><p>Just that simple step will go a long way toward encouraging roleplaying.</p><p></p><p>The next step is to provide examples in the WotC released adventures. Notice how the recent stuff has gone toward combat, combat, combat. They’ve even added sections in the recent stuff that lay out exact maps of the tactical encounters, with descriptive texts of what the bad guys do round by round.</p><p></p><p>That’s all fine and good, but what D&D needs is for those published adventures to also have as much detail on the roleplaying encounters, with rewards for success clearly provided. This would encourage DMs to use roleplaying encounters, and show them how to do it.</p><p></p><p>This would bring the RP back to the D&D RPG.</p></blockquote><p></p>
[QUOTE="DM_Blake, post: 3950413, member: 57267"] No matter how we slice it, combat is always going to require more rules than non-combat. Well, at least in D&D, since it is a combat-heavy game. A rules system that covers how to bluff a city guard, or how to earn a free meal by dancing in a tavern, or how to negotiate with a merchant, or any other roleplaying encounter, even if there are charts and tables and many opposed die rolls, all laden with multiple layers of modifiers, is still a much smaller chunk of the Players Handbook than the combat system. Given that weapons, armor, many feats, and most spells are designed to defeat opponents in combat, that’s a whole lot of pages in the PHB. No skill system, even enhanced by some feats and some spells, is going to take up that many pages. So for all those saying “de-emphasize combat”, the simple answer is that D&D combat is complex. The sheer volume of tactical considerations of location, monsters and their special abilities, PCs and their special abilities, spells, and magic items, guarantees complex combat. It cannot be de-emphasized and still be D&D. Sure, other systems have simplified combat. Heck, Amber was entirely diceless. The DM told you what you were encountering, you told the DM how you wanted to deal with it, and he told you the resolution. But that’s not D&D. D&D grew out of a tactical tabletop miniature combat system, and it has always been about finding strategic and tactical solutions to slay strange enemies in strange locations. The real solution is to increase the emphasis on role-playing. Having a great rules system in place to handle RP encounters is a start. But motivating DMs and players to engage in RP situations is where the solution lies. And the heart of the solution is to modify the reward system (XP, treasure, character advancement) so that players are rewarded for all their actions, rather than just the combat actions. Just that simple step will go a long way toward encouraging roleplaying. The next step is to provide examples in the WotC released adventures. Notice how the recent stuff has gone toward combat, combat, combat. They’ve even added sections in the recent stuff that lay out exact maps of the tactical encounters, with descriptive texts of what the bad guys do round by round. That’s all fine and good, but what D&D needs is for those published adventures to also have as much detail on the roleplaying encounters, with rewards for success clearly provided. This would encourage DMs to use roleplaying encounters, and show them how to do it. This would bring the RP back to the D&D RPG. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Combat vs. Role-playing
Top