I want to begin by saying this is *NOT* a bitching thread. 4CTF is probably the coolest .pdf I've bought, and I can't wait to figure out how to integrate it with my 3E game.
For one, I am anxiously awaiting the party's reaction when kobolds and halflings and other migdet-types start picking up large wagons or Huge Greatswords and smacking the hell out of them
. Mighty Lifting is SO F***ING COOL. I also have a bunch of other ideas . . . but I'm looking for more. Hence the "How-To" phrase in the subject title.
I've also been looking at some of the power costs and I'm wondering whether some tweaking might be necessary. I'd like to hear from others who plan on combining 3E and 4CTF, not to mention RangerWickett and the other designers about what playtesting they did in the area.
And when I say "tweak", I mean "tweak" -- these are not big changes or problems, though it's possible that in the hands of a bunch of munchkins they might add up to one.
Just to get things started:
1) The "Blindsight" power costs a total of six points -- and it's a 60' radius. I have to say that I find this a little worrisome, in that this power allows the user to constantly ignore Displacement, Mirror Image, Mislead, and any and all illusion spells. Not a big deal in a SuperPowers game (for which I think it's appropriately costed), but in a 3E game, I'd be concerned. Maybe knock it down to 30', or bump up the Blindsight cost to 4 or 5.
2) I would be very, very, very wary of applying the gold pieces in magic items/Hero Point conversion scales to Hero Points. As has been discussed in several threads in General RPG Discussion, fighting classes get a lot more of their power from magic items at high levels than do magic-using classes. My initial inclination would be to give fighter-based characters more Hero Points than the table suggests, and magic-based characters, a few less . . . I know that's vague, but I'm concerned about the 10th+ level mage with 39k less money than expected buying the Haste superpower with his 12 pts.
Question for Morrus & Ranger & the others -- can I ask how much you playtested this part?
3) Speaking of Haste . . . 12 pts is a lot, but it still might be too low in 3E. A level-and-a-half of Hero gets you permanently Hasted . . . admittedly, when you're high enough level to be able to buy Haste (9th), you'll probably be Hasted during most of your major combats anyway, but I'm still suspicious of this one, especially with spellcasters.
4) General question for the playtesters -- how does a 5th level Hero/1st level fighter stack up against a 6th level Hero, generally? Didja test much of this within 3E, or was it more along the lines of just within-game? I want to start rocking out monster Heroes against the party, and I'm wondering about balance . . . are the Heroes going to be tough enough to whup 'em?

For one, I am anxiously awaiting the party's reaction when kobolds and halflings and other migdet-types start picking up large wagons or Huge Greatswords and smacking the hell out of them

I've also been looking at some of the power costs and I'm wondering whether some tweaking might be necessary. I'd like to hear from others who plan on combining 3E and 4CTF, not to mention RangerWickett and the other designers about what playtesting they did in the area.
And when I say "tweak", I mean "tweak" -- these are not big changes or problems, though it's possible that in the hands of a bunch of munchkins they might add up to one.
Just to get things started:
1) The "Blindsight" power costs a total of six points -- and it's a 60' radius. I have to say that I find this a little worrisome, in that this power allows the user to constantly ignore Displacement, Mirror Image, Mislead, and any and all illusion spells. Not a big deal in a SuperPowers game (for which I think it's appropriately costed), but in a 3E game, I'd be concerned. Maybe knock it down to 30', or bump up the Blindsight cost to 4 or 5.
2) I would be very, very, very wary of applying the gold pieces in magic items/Hero Point conversion scales to Hero Points. As has been discussed in several threads in General RPG Discussion, fighting classes get a lot more of their power from magic items at high levels than do magic-using classes. My initial inclination would be to give fighter-based characters more Hero Points than the table suggests, and magic-based characters, a few less . . . I know that's vague, but I'm concerned about the 10th+ level mage with 39k less money than expected buying the Haste superpower with his 12 pts.
Question for Morrus & Ranger & the others -- can I ask how much you playtested this part?
3) Speaking of Haste . . . 12 pts is a lot, but it still might be too low in 3E. A level-and-a-half of Hero gets you permanently Hasted . . . admittedly, when you're high enough level to be able to buy Haste (9th), you'll probably be Hasted during most of your major combats anyway, but I'm still suspicious of this one, especially with spellcasters.
4) General question for the playtesters -- how does a 5th level Hero/1st level fighter stack up against a 6th level Hero, generally? Didja test much of this within 3E, or was it more along the lines of just within-game? I want to start rocking out monster Heroes against the party, and I'm wondering about balance . . . are the Heroes going to be tough enough to whup 'em?
