Giant2005
First Post
Here is the actual rule in question:
Now it is pretty clear that rule was made in order to prevent buff and debuff stacking, but how does it interact with two instances of spells like Spirit Guardians or Flaming Sphere? At the end of a creatures turn, if it is in range of two Flaming Spheres, does it take damage from both or just one?
So how do you think that rule works regarding damage spells RAW, RAI, and how would you rule it personally?
The effects of different spells add together while the durations of those spells overlap. The effects of the same spell cast multiple times don't combine, however. Instead, the most potent effect - such as the highest bonus - from those castings applies while their durations overlap.
For example, if two clerics cast bless on the same target, that character gains the spell’s benefit only once; he or she doesn’t get to roll two bonus dice.
Now it is pretty clear that rule was made in order to prevent buff and debuff stacking, but how does it interact with two instances of spells like Spirit Guardians or Flaming Sphere? At the end of a creatures turn, if it is in range of two Flaming Spheres, does it take damage from both or just one?
So how do you think that rule works regarding damage spells RAW, RAI, and how would you rule it personally?