Chaltab
Legend
Luckily I play online so computer adds the numbers for meno amount of d4 rolling will make feeling of rolling a d4 good or better(than something).
if anything, more d4s I roll, the worse I feel.
Luckily I play online so computer adds the numbers for meno amount of d4 rolling will make feeling of rolling a d4 good or better(than something).
if anything, more d4s I roll, the worse I feel.
Enough to kill that silly cleric, who must have been at least 3rd level cos she had cast two spells. Go BargleIIRC I think Basic had magic missile deal 1d6+1 damage per missile. I had forgotten about that.
Yes, derived from oD&D where it was specifically 'per a magic arrow' which was "Magic Arrows have a +1 chance of hitting their target and do additional damage to their target unless specified otherwise due to the type of monster being shot. Thus, a Magic Arrow normally does from 2-7 points of damage when it hits."IIRC I think Basic had magic missile deal 1d6+1 damage per missile. I had forgotten about that.
I'm not sure that a specific number of darts/damage per dart would sell or unsell me (certainly would need to compare to the hp totals of a given edition). I don't know that 2, 3, or 8 more darts would make tactically minded folks use 3rd level slots on the spell, and anyone who just likes the sure-thing are already sold.FWIW, I still think the spell is a decent spell in 5E. Having a spell deal guaranteed damage is pretty nice IMO and I use it from time to time. I do think making it two additional missiles per spell level when upcasted would make it more appealing in general, however.
For us it helps because of our rule for upcasting spells: any additional dice are automatically maximum.FWIW, I don't dislike the spell, but I think the situations where it is tactically sound (especially now with at-will cantrips) is smaller than it ends up getting used. Like Fireball, people just plain like it for historical reasons. I know one player who will just kind of toss out a magic missile (sometimes upcast to level 2-4 when playing higher-level games) simply because he can't think of what else to do that round. In that situation, I wish that there was instead an iconic spell that was built to actually be a good choice for that situation.
For Moldvay Basic and Rules Cyclopedia yes, but a steeper jump in missiles with two extra missiles only every five levels gained instead of one missile every two levels in AD&D and 3e. Same for the OD&D magic missile but notably it has no indication that it is auto hit.IIRC I think Basic had magic missile deal 1d6+1 damage per missile. I had forgotten about that.
The separate die for each missile is in the Magic Missile spell where it says that "Each dart strikes a creature of your choice that you can see within range. A dart does 1d4+1 force damage to its target." That's clearly making each dart an individual damage roll.
The Evoker ability clearly says it applies to only one damage roll of the spell, so it doesn't matter if you target one creature or three with the Magic Missiles, only only get to apply the extra damage to one of the damage rolls since it is a single spell.
Your third question is answered by the second. Since you can only apply the damage to one damage roll in the spell, it doesn't matter how you choose to target the missiles, only one missile can benefit from the Evoker ability since each missile is a separate damage roll. You roll all 8d6 for the ONE fireball at the same time. You don't get 8 small fireballs that each do 1d6. So fireball is one damage roll. You do roll each Magic Missile separately, so the one spell has 3 damage rolls and only one of those rolls can benefit.
I'm really not sure how you can read this differently.
no amount of d4 rolling will make feeling of rolling a d4 good or better(than something).
if anything, more d4s I roll, the worse I feel.
Have you tried the column dice (or barrel dice) from Crystal Caste? I quite like rolling those:This is why I have 12-sided and 8-sided d4's now. I hate those little pyramidal bar stewards!!
When you really need to hot, magic missile is great, especially if the DM has been highlighting how hurt enemies are, gives you a good target to attempt to finish off with MM.People still use Magic Missile? Seems like nobody at my table takes it anymore. The only time PCs use it is if they a wand and then just to fire off 6 missiles once and then put it away to tomorrow.
I still like bad guys auto hitting some of the PCs once they start getting too good.
Magic Missile was good for guaranteed damage in earlier editions and then if you really wanted to accentuate its use, you counted each missile as a separate attack or missile, so in 2e, if someone was using Stoneskin, you could rule that each missile whittled away at then Stoneskin spell, just as in 5e, you could rule that each one means a Concentration check. But that’s dependent on your read of the spell’s effects and not every table can be counted to treat it the same (which to me is fine.)When you really need to hot, magic missile is great, especially if the DM has been highlighting how hurt enemies are, gives you a good target to attempt to finish off with MM.