I was playing Diablo 3 and there is a certain monster, a cultist that just stands there, summoning a demon into themselves. If you don't kill them in a short amount of time, they burst into a nasty demonic entity that is hard hitting, HP, and - here's the kicker: FAST. They dash right into your face and start wailing. Any time these monsters appear on screen after you figure out what's up, it's a race to kill them fast, ignoring everything else in the room.
This doesn't fit into the monster role matrix. Skirmishers move fast, but they're not nasty unless you're surrounded, nor are they tough. Brutes move slow. Lurkers could do the job, but when you hit them they turn into a nice red paste.
Has anyone experimented with making monsters that have hybrid roles? Or giving them a power that makes them unbalanced as a monster, to some degree?
In this instance, giving a melee brute a skirmisher power to let them move across the field very fast. Or to give one monster a potent area attack it shouldn't normally have - the goal being to keep them in melee, preventing them from firing it.
This wouldn't be something you do every fight, or even every other combat. Furthermore, if you are going to do this, giving the players some kind of warning of what the creature is capable of would be ideal.
This doesn't fit into the monster role matrix. Skirmishers move fast, but they're not nasty unless you're surrounded, nor are they tough. Brutes move slow. Lurkers could do the job, but when you hit them they turn into a nice red paste.
Has anyone experimented with making monsters that have hybrid roles? Or giving them a power that makes them unbalanced as a monster, to some degree?
In this instance, giving a melee brute a skirmisher power to let them move across the field very fast. Or to give one monster a potent area attack it shouldn't normally have - the goal being to keep them in melee, preventing them from firing it.
This wouldn't be something you do every fight, or even every other combat. Furthermore, if you are going to do this, giving the players some kind of warning of what the creature is capable of would be ideal.