Breakstone
First Post
Say, I've got a crazy idea. But first of all, what would you say about the mechanics of these races:
Lesser Minotaur
- +6 Strength, +2 Dexterity, +2 Constitution, -6 Intelligence; Lesser Minotaurs are big and tough, but are dumb as, least to say, oxen.
- Medium-size: As Medium-size creatures, Lesser Minotaurs have no special bonuses or penalties due to their size
- Lesser Minotaur base speed is 40 feet.
- Fur: Lesser Minotaurs gain a +2 natural armor bonus and Cold Resistance 5
- Horns: A Lesser Minotaur's horns inflict 2d4 piercing damage, with double damage on a charge. A Lesser Minotaur can make a horn attack in addition to its other attacks, but all attacks are -2 for the round.
- Low-Light Vision: Lesser Minotaurs can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
- Automatic Languages: Common and Giant. Bonus Languages: Gnoll, Goblin, Orc, Terran, Undercommon.
- Favored Class: Barbarian.
- ECL: +2. A first level Lesser Minotaur Barbairian starts out as a third level character.
Lesser Lizardfolk
- +2 Strength, -2 Intelligence, -2 Charisma; Lesser Lizardfolk are muscular, but have trouble adjusting to new situations.
- Medium-size: As Medium-size creatures, Lesser Lizardfolk have no special bonuses or penalties due to their size.
- Lesser Lizardfolk base speed is 30 feet.
- Chameleon Skin: When not wearing armor or much clothing, a Lesser Lizardfolk gains a +20 racial bonus to Hide Checks.
- Claws: Each claw deals 1d6 damage, and a Lesser Lizardfolk may flurry as a monk when attacking with them. The claws are natural weapons, so Lesser Lizardfolk are always considered armed.
- Scales: Lesser Lizardfolk gain a +3 natural armor bonus to their Armor Class.
- Tail: A Lesser Lizardfolk's tail gives him a +4 racial bonus on Balance, Jump, and Swim checks.
- Cold-Blooded: Lesser Lizardfolk take double damage from cold
- Automatic Languages: Draconic and Common.
- Favored Class: Druid
- ECL: +2; a first level Lesser Lizardfolk Druid starts out as a third level character.
Lesser Illithid
- +6 Intelligence, -4 Strength; Lesser Illithid are extremely intelligent, but lack physically.
- Medium-size: As Medium-size creatures, Lesser Illithids gain no special advantages.
- Lesser Illithid base speed is 30 feet.
- Tentacles: Lesser Illithids may use their tentacles as natural weapons to improve grab (see Monster Manual) an opponent
- Telepathy: Once per round, a Lesser Illithid may detect thoughts (as the spell) and project its own thoughts (the equivalent of speech) to a range of 60 ft. A will save against Telepathy blocks the subject's mind for 1 hour. (The Lesser Illithid can still detect the presence of the blocked mind, but cannot read its thoughts or send thoughts to it.) Using Telepathy is a standard action.
- Automatic Languages: Common and Undercommon.
- Favored Class: Wizard.
- ECL: +1. A first level Lesser Illithid Wizard starts out at 3rd level.
Lesser Troll
- +8 Strength, +4 Con, -2 Dex, -4 Charisma; Lesser Trolls are big, mean, and smelly.
- Large; As Large creatures, Lesser Trolls gain a +2 natural bonus to Armor Class, but a -1 size modifier to Armor Class and attack bonuses. Also, they can use weapons of a large category in one hand, and of huge category in two hands.
- Lesser Troll base speed is 40 ft.
- Regeneration: A Lesser Troll regenerates just like a Troll.
- Sensitivity to Acid, Cold, Electricity, and Fire: Lesser Trolls take double damage from Acid, Cold, Electricity, and Fire. They do not regenerate damage dealt by Acid or Fire.
- Automatic Languages: Giant and Common.
- Favored Class: Barbarian.
- ECL: +1. A first level Lesser Troll Barbarian starts out as a 2nd level character.
I created these races through the Mutants, Mutations, and Defects of Omega World. I figure you can create almost any monstrous race using these as guidelines.
But I put the races up to the EN World test: Are they balanced for their ECL? Obviously, I'd add more description (and a better name, to boot), but just mechanics-wise, how do they look?
Lesser Minotaur
- +6 Strength, +2 Dexterity, +2 Constitution, -6 Intelligence; Lesser Minotaurs are big and tough, but are dumb as, least to say, oxen.
- Medium-size: As Medium-size creatures, Lesser Minotaurs have no special bonuses or penalties due to their size
- Lesser Minotaur base speed is 40 feet.
- Fur: Lesser Minotaurs gain a +2 natural armor bonus and Cold Resistance 5
- Horns: A Lesser Minotaur's horns inflict 2d4 piercing damage, with double damage on a charge. A Lesser Minotaur can make a horn attack in addition to its other attacks, but all attacks are -2 for the round.
- Low-Light Vision: Lesser Minotaurs can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
- Automatic Languages: Common and Giant. Bonus Languages: Gnoll, Goblin, Orc, Terran, Undercommon.
- Favored Class: Barbarian.
- ECL: +2. A first level Lesser Minotaur Barbairian starts out as a third level character.
Lesser Lizardfolk
- +2 Strength, -2 Intelligence, -2 Charisma; Lesser Lizardfolk are muscular, but have trouble adjusting to new situations.
- Medium-size: As Medium-size creatures, Lesser Lizardfolk have no special bonuses or penalties due to their size.
- Lesser Lizardfolk base speed is 30 feet.
- Chameleon Skin: When not wearing armor or much clothing, a Lesser Lizardfolk gains a +20 racial bonus to Hide Checks.
- Claws: Each claw deals 1d6 damage, and a Lesser Lizardfolk may flurry as a monk when attacking with them. The claws are natural weapons, so Lesser Lizardfolk are always considered armed.
- Scales: Lesser Lizardfolk gain a +3 natural armor bonus to their Armor Class.
- Tail: A Lesser Lizardfolk's tail gives him a +4 racial bonus on Balance, Jump, and Swim checks.
- Cold-Blooded: Lesser Lizardfolk take double damage from cold
- Automatic Languages: Draconic and Common.
- Favored Class: Druid
- ECL: +2; a first level Lesser Lizardfolk Druid starts out as a third level character.
Lesser Illithid
- +6 Intelligence, -4 Strength; Lesser Illithid are extremely intelligent, but lack physically.
- Medium-size: As Medium-size creatures, Lesser Illithids gain no special advantages.
- Lesser Illithid base speed is 30 feet.
- Tentacles: Lesser Illithids may use their tentacles as natural weapons to improve grab (see Monster Manual) an opponent
- Telepathy: Once per round, a Lesser Illithid may detect thoughts (as the spell) and project its own thoughts (the equivalent of speech) to a range of 60 ft. A will save against Telepathy blocks the subject's mind for 1 hour. (The Lesser Illithid can still detect the presence of the blocked mind, but cannot read its thoughts or send thoughts to it.) Using Telepathy is a standard action.
- Automatic Languages: Common and Undercommon.
- Favored Class: Wizard.
- ECL: +1. A first level Lesser Illithid Wizard starts out at 3rd level.
Lesser Troll
- +8 Strength, +4 Con, -2 Dex, -4 Charisma; Lesser Trolls are big, mean, and smelly.
- Large; As Large creatures, Lesser Trolls gain a +2 natural bonus to Armor Class, but a -1 size modifier to Armor Class and attack bonuses. Also, they can use weapons of a large category in one hand, and of huge category in two hands.
- Lesser Troll base speed is 40 ft.
- Regeneration: A Lesser Troll regenerates just like a Troll.
- Sensitivity to Acid, Cold, Electricity, and Fire: Lesser Trolls take double damage from Acid, Cold, Electricity, and Fire. They do not regenerate damage dealt by Acid or Fire.
- Automatic Languages: Giant and Common.
- Favored Class: Barbarian.
- ECL: +1. A first level Lesser Troll Barbarian starts out as a 2nd level character.
I created these races through the Mutants, Mutations, and Defects of Omega World. I figure you can create almost any monstrous race using these as guidelines.
But I put the races up to the EN World test: Are they balanced for their ECL? Obviously, I'd add more description (and a better name, to boot), but just mechanics-wise, how do they look?