LordEntrails
Hero
So my players are currently in a fight with a bunch of Star Spawn, including a Seer. One of my players has asked if they might be able to take the staff, assuming they kill the seer. Normally I don't make create weapons otherwise magical, but I'm considering it.
Here's the attack/weapon for the NPC;
Thoughts? What rarity would you make this?
Here's the attack/weapon for the NPC;
I'm considering making it a magic quarterstaff. No attack bonus, but an additional 1d8 psychic damage. Then also giving it an attuned ability of 3 charges (1 recharge at dawn) that does the incapacitated effect for 1 round on a DC 15 Constitution saving throw.Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) bludgeoning damage plus 18 (4d8) psychic damage, or 10 (1d8 + 6) bludgeoning damage plus 18 (4d8) psychic damage, if used with two hands, and the target must succeed on a DC 19 Constitution saving throw or be incapacitated until the end of its next turn.
Thoughts? What rarity would you make this?