I decided to post this question here rather than on a comics forum, because I seek the answer in regards to conceptualizing a superhero game.
In the "ages" of comics, the Iron Age came about in the 90s with bad attitudes, lots of loners, black leather, and guns.
In the new millennium, especially as typified by the attitude of Marvel's "Ultimate" universe and largely mirrored in the attitudes of Marvel's summer movies Iron Man and the Incredible Hulk, is this still considered the "Iron Age"? Or have we moved on to something new? And if so, what is it called? And how would you typify its shared characteristics as they apply to a role-playing game?
In the "ages" of comics, the Iron Age came about in the 90s with bad attitudes, lots of loners, black leather, and guns.
In the new millennium, especially as typified by the attitude of Marvel's "Ultimate" universe and largely mirrored in the attitudes of Marvel's summer movies Iron Man and the Incredible Hulk, is this still considered the "Iron Age"? Or have we moved on to something new? And if so, what is it called? And how would you typify its shared characteristics as they apply to a role-playing game?