Windjammer said:
As to the intelligence of the background DC entries, and the ease these can be mocked with, I'm surprised no one resurrected the old meme.
Hahaha, I had forgotten about Bear Lore. Bears, again, probably one of those critters that serves other critters (bears and dryads or something), rather one of those critters that deserves their own entry.
Dannager said:
I'd rather 200 skimmed ones than 100 fleshed-out monsters, and I know a lot of other people who would agree with me.
It's wonderful how easy it is to double the amount of stat blocks you have. Here's one old DM's trick. If you have 100 fleshed-out monsters, go through the MM,find their statblocks, and change their damage to Fire (or to Cold, if it is already Fire)
Oh, here's another one: add templates (yeah, 4e still has those, and I think they're pretty solid!).
Here's a third: change the appearance, but leave the stats the same.
And a fourth: Adjust the level or the group role (minion/normal/elite/solo).
Viola. I've just turned 100 monsters into 500 monsters.
And that's just the easy stuff. That doesn't include making your own monsters (something 4e makes easier than ever before), or using creatures from stories and legends, or updating creatures from earlier editions, or any other of the more involved processes.
4e has over 1,000 individual monsters, currently. That's before any ofthe tricks above (which then creates at least 4,000 more). Quantity, especially by this point in the game, is pointless. There are more monsters than the entire life of 4e will ever need.
I find the appeal to quantity to be kind of a weak one.
Good flavor, on the other hand, is ALWAYS difficult to create, and is essential for many DMs, especially the newbies, especially the improvers, especially the story-focused ones.
S'mon said:
The way they give me everything I need to run the monster is just great. I'm glad they avoid travesties like 3e's detailing all humanoids as 1st level warriors, so you ended up with published adventures full of War-1 Drow long range patrols who wouldn't have lasted 5 minutes in the Underdark (in 1e all Drow encountered outside the cities were at least Fighter-2).
I do heart this, and I don't think more fluff will interfere with that at all.
Though I think the "everything I need to run the monster" isn't far enough. They should give me "everything I need to run
an encounter with the monster." Which includes about four other monsters, on average.
Nifelhein said:
Furthermore the mechanics only vision of monsters is present on the entire layout and organization of the MM, they could organize them by theme, creature type, terrain / environment, and so many other ways, but of them all, the chosen one was the bland alphabetical order.
Somehow having forest living critters all in the same area of a book helps me visuzlie who are those monsters and how a forest would be inhabited. Having monsters be a group of stats separated by their first letter and organized with the mechanical side of the game is something I find stupid and lacking, at best.
I'm on board with all of this. I don't think it's gonna happen in the MM3, but the alphabetical organization of critters needs to be questioned, because it's not the most useful way to present them, and leads to things like Bears having their own Lore entry just for the sake of symmetry, when there's NOTHING interesting about the bears to say. It's the old joke in 2e where some critters who didn't need a full page of fluff got one just because it was the format.