SteelDraco
First Post
Here's a sample commander I put together.
The Black Fox, Edmund Hawkins
Chaotic Neutral Human Commander5/Rogue3
Medium humanoid (human)
Init +4; Senses normal; Perception +11 (+13 to avoid surprise)
DEFENSE
AC 16, touch 12, flat-footed 14
(+3 armor, +2 Dex, +1 natural)
hp 49 (5d10+3d8)
Fort +5, Ref +8, Will +5
Defensive Abilities evasion, trap sense +1
OFFENSE
Speed 30 ft.
Melee mwk rapier +9/+4 (1d6+1)
Ranged +1 mighty (+1) composite longbow +11/+6 (1d8+3) or Rapid Shot/Deadly Aim +7/+7/+2 (1d8+7)
Special Attacks sneak attack +2d6, Rapid Shot, Deadly Aim, Sure Strike
STATISTICS
Str 12, Dex 15, Con 10, Int 13, Wis 10, Cha 16
Base Atk +7/+2; CMB +8; CMD 20
Skills Acrobatics +7, Bluff +8, Climb +8, Craft (Trapsmithing) +12, Diplomacy +10, Disable Device +13, Escape Artist +7, Intimidate +10, Knowledge (Local) +12, Linguistics +5, Perception +11 (+13 to avoid surprise), Sense Motive +11, Sleight of Hand +7, Stealth +13, Survival +6, Swim +5
Feats Deadly Aim, Extra Command (Reposition), Extra Rogue Talent (Cunning Trigger), Point Blank Shot, Precise Shot, Precise Strike, Rapid Shot
Language Common, Dwarven, Elven
SQ command bonus +2, command pool powers (8 command points per day, Ambush, Reposition, Sure Strike, Tactician), Always Prepared, Part of the Legend (composite longbow) rogue talents (cunning trigger, surprise attack), trapfinding
Combat Gear arrows (30), potion of expeditious retreat, potion of pass without trace; Other Gear +1 amulet of natural armor, mwk rapier, +1 mighty (+1) composite longbow, mwk studded leather, portable snare trap (Mechanical, Perception DC 20, Disable Device DC 15, +8 attack roll for 1d6+3 damage and grapple), thieves tools, 75 gp
TACTICS
Before Combat The Black Fox will typically prepare a location with several traps designed to entangle or grapple opponents and spread them around the area, particularly around his prepared archery location, typically a tree with a good view of the area. He uses Ambush to give his bandits a good chance to surprise his opponents.
During Combat During the first round, the Fox will try and trigger a weighted net trap to entangle as many opponents as possible, then release a volley of arrows on any visible leaders while his bandits move to melee. If he is able to intimidate his opponents into surrender, he takes his treasure and leaves. Otherwise, he uses Reposition to move his allies into flanking positions and begins using Tactician to improve their sneak attack damage and Sure Strike to help them hit. If anyone attempts to engage him directly, he will move around the battlefield with ropes between trees while using Cunning Trigger to set off prepared traps to hinder his pursuers.
The Black Fox is an extremely effective bandit leader. He has been plaguing the roads through a local forest for several years now, managing to evade capture whenever forces are sent against him. He seems to enjoy the sport of being pursued, giving tantalizing glimpses to his pursuers, only to lead them into deadfalls and pit traps hidden throughout the forest.
Edmund himself is very close-mouthed about his past, even among his men. In truth, he is the son of an exiled nobleman who eked out a living as a farmer. When his father died, Edmund decided he wanted a better life and would do anything to get it.
Recently, the Black Fox has discovered a problem. His men captured a single wagon, defended fanatically by guardsmen of the king that exiled Edmund's father. In that wagon, they found a hidden compartment containing a young baby and a royal signet ring. Is this the missing heir to the local kingdom that all the rumors are talking about? If so, what will the Black Fox do with this new problem?
The Black Fox, Edmund Hawkins
Chaotic Neutral Human Commander5/Rogue3
Medium humanoid (human)
Init +4; Senses normal; Perception +11 (+13 to avoid surprise)
DEFENSE
AC 16, touch 12, flat-footed 14
(+3 armor, +2 Dex, +1 natural)
hp 49 (5d10+3d8)
Fort +5, Ref +8, Will +5
Defensive Abilities evasion, trap sense +1
OFFENSE
Speed 30 ft.
Melee mwk rapier +9/+4 (1d6+1)
Ranged +1 mighty (+1) composite longbow +11/+6 (1d8+3) or Rapid Shot/Deadly Aim +7/+7/+2 (1d8+7)
Special Attacks sneak attack +2d6, Rapid Shot, Deadly Aim, Sure Strike
STATISTICS
Str 12, Dex 15, Con 10, Int 13, Wis 10, Cha 16
Base Atk +7/+2; CMB +8; CMD 20
Skills Acrobatics +7, Bluff +8, Climb +8, Craft (Trapsmithing) +12, Diplomacy +10, Disable Device +13, Escape Artist +7, Intimidate +10, Knowledge (Local) +12, Linguistics +5, Perception +11 (+13 to avoid surprise), Sense Motive +11, Sleight of Hand +7, Stealth +13, Survival +6, Swim +5
Feats Deadly Aim, Extra Command (Reposition), Extra Rogue Talent (Cunning Trigger), Point Blank Shot, Precise Shot, Precise Strike, Rapid Shot
Language Common, Dwarven, Elven
SQ command bonus +2, command pool powers (8 command points per day, Ambush, Reposition, Sure Strike, Tactician), Always Prepared, Part of the Legend (composite longbow) rogue talents (cunning trigger, surprise attack), trapfinding
Combat Gear arrows (30), potion of expeditious retreat, potion of pass without trace; Other Gear +1 amulet of natural armor, mwk rapier, +1 mighty (+1) composite longbow, mwk studded leather, portable snare trap (Mechanical, Perception DC 20, Disable Device DC 15, +8 attack roll for 1d6+3 damage and grapple), thieves tools, 75 gp
TACTICS
Before Combat The Black Fox will typically prepare a location with several traps designed to entangle or grapple opponents and spread them around the area, particularly around his prepared archery location, typically a tree with a good view of the area. He uses Ambush to give his bandits a good chance to surprise his opponents.
During Combat During the first round, the Fox will try and trigger a weighted net trap to entangle as many opponents as possible, then release a volley of arrows on any visible leaders while his bandits move to melee. If he is able to intimidate his opponents into surrender, he takes his treasure and leaves. Otherwise, he uses Reposition to move his allies into flanking positions and begins using Tactician to improve their sneak attack damage and Sure Strike to help them hit. If anyone attempts to engage him directly, he will move around the battlefield with ropes between trees while using Cunning Trigger to set off prepared traps to hinder his pursuers.
The Black Fox is an extremely effective bandit leader. He has been plaguing the roads through a local forest for several years now, managing to evade capture whenever forces are sent against him. He seems to enjoy the sport of being pursued, giving tantalizing glimpses to his pursuers, only to lead them into deadfalls and pit traps hidden throughout the forest.
Edmund himself is very close-mouthed about his past, even among his men. In truth, he is the son of an exiled nobleman who eked out a living as a farmer. When his father died, Edmund decided he wanted a better life and would do anything to get it.
Recently, the Black Fox has discovered a problem. His men captured a single wagon, defended fanatically by guardsmen of the king that exiled Edmund's father. In that wagon, they found a hidden compartment containing a young baby and a royal signet ring. Is this the missing heir to the local kingdom that all the rumors are talking about? If so, what will the Black Fox do with this new problem?
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