FoxWander
Adventurer
I've always felt that half-orcs kinda got the shaft in 3E. They just don't stack up to the other player races. So I've made a new version and I'd like comments on how balanced it is to the other races.
New Half-orc
+2 Constitution, -2 Charisma
Medium creatures, land speed- 30 feet
Darkvision
+2 to Spot and Survival skill checks
Racial feat: Endurance
Hard to kill: Half-orcs gain a +20% on rolls to stabilize when below 0 hit points
+2 racial bonus on saves against poison and disease
Weapon proficiency: Half-orcs are naturally war-like and gain automatic proficiency with all simple weapons
Orc Blood: For all effects related to race, a half-orc is considered an orc.
Automatic Languages: Common and Orc. Bonus Languages: Draconic, Giant, Gnoll, Goblin, and Abyssal
Favored Class: Barbarian
I base this on the way I picture orcs in the D&Dverse- tough, hardy, natural scrappers and tenacious. Please let me know what you think.
New Half-orc
+2 Constitution, -2 Charisma
Medium creatures, land speed- 30 feet
Darkvision
+2 to Spot and Survival skill checks
Racial feat: Endurance
Hard to kill: Half-orcs gain a +20% on rolls to stabilize when below 0 hit points
+2 racial bonus on saves against poison and disease
Weapon proficiency: Half-orcs are naturally war-like and gain automatic proficiency with all simple weapons
Orc Blood: For all effects related to race, a half-orc is considered an orc.
Automatic Languages: Common and Orc. Bonus Languages: Draconic, Giant, Gnoll, Goblin, and Abyssal
Favored Class: Barbarian
I base this on the way I picture orcs in the D&Dverse- tough, hardy, natural scrappers and tenacious. Please let me know what you think.
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