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<blockquote data-quote="Benjamin Olson" data-source="post: 8030809" data-attributes="member: 6988941"><p>I think making it Concentration is probably unnecessary. As far as I can see it creates a 5ft area of some sort (that should be written into the spell better, but it's your home game so as long as everyone at the table knows how it works whatever) that does not move. Forcing spellcasters to plant in a small spot for all their casting is likely limitation enough, and the lore and aesthetics of the spell clearly play on having concentrations for various spells going. The small space also means that there is a practical limit to how much multiple casters could share one well. Theoretically they can make an orderly conga line of upcasting, but that seems like a plan unlikely to survive contact with most enemies. If it's not concentration though I feel like it should have a one well at a time limit. If the area of effect was larger I would say concentration is needed.</p><p></p><p>I think for ease of play the effect should just be upcasting all spells by one level, because then the rules for what the effect is are already written into all the (non-Cantrp) Spells. Some spells have multiple types of dice being rolled (Chaos Bolt). Some would add additional complications to just add an additional die to (Scorching Ray: does it mean an extra d6 on each of the three 2d6 beams, or just the first one, or what?). Some spells use dice in ways not directly linked to the power the way damage dice or healing dice are (Mirror Image). Upcasting is more powerful in some cases, less in others, and applies to many spells this wouldn't and not some that it would, so I understand if it's not what you're going for, but I think there is a lot to be said for exploiting an existing mechanic to modify spells that's already baked throughly into the spell system rather than trying to litigate how a new one applies to dozens of spells.</p><p></p><p>For damage Cantrips it should just treat them as though the caster were of the next cantrip upgrade level (I'm not sure what the most elegant way to say that it but I think people probably know what I mean).</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8030809, member: 6988941"] I think making it Concentration is probably unnecessary. As far as I can see it creates a 5ft area of some sort (that should be written into the spell better, but it's your home game so as long as everyone at the table knows how it works whatever) that does not move. Forcing spellcasters to plant in a small spot for all their casting is likely limitation enough, and the lore and aesthetics of the spell clearly play on having concentrations for various spells going. The small space also means that there is a practical limit to how much multiple casters could share one well. Theoretically they can make an orderly conga line of upcasting, but that seems like a plan unlikely to survive contact with most enemies. If it's not concentration though I feel like it should have a one well at a time limit. If the area of effect was larger I would say concentration is needed. I think for ease of play the effect should just be upcasting all spells by one level, because then the rules for what the effect is are already written into all the (non-Cantrp) Spells. Some spells have multiple types of dice being rolled (Chaos Bolt). Some would add additional complications to just add an additional die to (Scorching Ray: does it mean an extra d6 on each of the three 2d6 beams, or just the first one, or what?). Some spells use dice in ways not directly linked to the power the way damage dice or healing dice are (Mirror Image). Upcasting is more powerful in some cases, less in others, and applies to many spells this wouldn't and not some that it would, so I understand if it's not what you're going for, but I think there is a lot to be said for exploiting an existing mechanic to modify spells that's already baked throughly into the spell system rather than trying to litigate how a new one applies to dozens of spells. For damage Cantrips it should just treat them as though the caster were of the next cantrip upgrade level (I'm not sure what the most elegant way to say that it but I think people probably know what I mean). [/QUOTE]
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