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<blockquote data-quote="GAMR" data-source="post: 8030862" data-attributes="member: 7025391"><p>Hi all,</p><p></p><p>I am the player behind this spell idea. I will try responding to all the comments as I can.</p><p></p><p>Pros:</p><p> a) Increases spells' potency</p><p> b) Effect can be used by multiple allies</p><p></p><p>Cons:</p><p> c) Casters must remain in place</p><p> d) Casters must remain close together</p><p> e) Effect can be used by adversaries</p><p></p><p>First, on the topic on concentration, I decided against it for the following reasons:</p><p> - If the caster is forced to move out of the well, like with a [Create Bonfire], his adversaries can then use it. If it required concentration, then the caster could simply decide to stop concentrating on the spell to prevent adversaries from using it. It's part of the balancing considerations.</p><p> - The suggestion to simply give it long range to both require concentration and keep [e] would break [c] & [d].</p><p></p><p>Second, on the topic of damage increase with things like [Eldritch Blast] and [Magic Missile]:</p><p> - Yes, it would increase both those spells by 1 die.</p><p> - The [Magic Missile] damage increase is still less than then [Empowered Evocation] with a decent INT. Sure, this is obtained at a potentially lower level, but unlike [Empowered Evocation], [Weave Well] consumes a slot and takes your action that turn to enable, requires the caster to remain in place, and only lasts a minute, whereas [Empowered Evocation] applies to <em>all</em> evocation spells. Considering all this, I don't think that it adds too much damage to [Magic Missile].</p><p> - Where Eldritch blast is concerned, it is still adding 5.5 avg dmg to each blast, which compares well to the 28 avg fireball damage over the whole duration, which when looking at [Weave Well] as a reverse-AOE makes some sense, where an AOE requires your adversaries to be close together, while this one requires your allies to be <em>very</em> close together in a specific location.</p><p></p><p>Thirdly, on the topic of effect increase method:</p><p> - I decided on simply adding 1 die instead of simply going to the next level because of the cantrip question, indeed, but also considering a spell cast a 9th level in the well would have no next level to go to. As you mention, [Chaos Bolt] is indeed a special case. You give me some to thing about.</p><p></p><p>Fourthly, on the topic of simplyfying the description:</p><p> - The mention of dispelling options was there to emphasize that you can't simply dispell it at will as the caster, but I think you're right, it's implied in the rest of the description and isn't necessary. I'll remove it.</p><p> - Regarding the mention of identifying the spell, I had completely forgotten about that section in XGtE. I'll leave a sentence about the casting being clearly visible to make clear that innate spellcasting properties and [Subtle Spell] won't prevent observers from noticing the spell being cast, but I'll remove the duplicate bits already covered by XGtE.</p></blockquote><p></p>
[QUOTE="GAMR, post: 8030862, member: 7025391"] Hi all, I am the player behind this spell idea. I will try responding to all the comments as I can. Pros: a) Increases spells' potency b) Effect can be used by multiple allies Cons: c) Casters must remain in place d) Casters must remain close together e) Effect can be used by adversaries First, on the topic on concentration, I decided against it for the following reasons: - If the caster is forced to move out of the well, like with a [Create Bonfire], his adversaries can then use it. If it required concentration, then the caster could simply decide to stop concentrating on the spell to prevent adversaries from using it. It's part of the balancing considerations. - The suggestion to simply give it long range to both require concentration and keep [e] would break [c] & [d]. Second, on the topic of damage increase with things like [Eldritch Blast] and [Magic Missile]: - Yes, it would increase both those spells by 1 die. - The [Magic Missile] damage increase is still less than then [Empowered Evocation] with a decent INT. Sure, this is obtained at a potentially lower level, but unlike [Empowered Evocation], [Weave Well] consumes a slot and takes your action that turn to enable, requires the caster to remain in place, and only lasts a minute, whereas [Empowered Evocation] applies to [I]all[/I] evocation spells. Considering all this, I don't think that it adds too much damage to [Magic Missile]. - Where Eldritch blast is concerned, it is still adding 5.5 avg dmg to each blast, which compares well to the 28 avg fireball damage over the whole duration, which when looking at [Weave Well] as a reverse-AOE makes some sense, where an AOE requires your adversaries to be close together, while this one requires your allies to be [I]very[/I] close together in a specific location. Thirdly, on the topic of effect increase method: - I decided on simply adding 1 die instead of simply going to the next level because of the cantrip question, indeed, but also considering a spell cast a 9th level in the well would have no next level to go to. As you mention, [Chaos Bolt] is indeed a special case. You give me some to thing about. Fourthly, on the topic of simplyfying the description: - The mention of dispelling options was there to emphasize that you can't simply dispell it at will as the caster, but I think you're right, it's implied in the rest of the description and isn't necessary. I'll remove it. - Regarding the mention of identifying the spell, I had completely forgotten about that section in XGtE. I'll leave a sentence about the casting being clearly visible to make clear that innate spellcasting properties and [Subtle Spell] won't prevent observers from noticing the spell being cast, but I'll remove the duplicate bits already covered by XGtE. [/QUOTE]
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