Common half-races as 1st-level feats

Elphilm

Explorer
Hi there!

The poll about half-races at the 4E board made me think of a simple alternative to some of the most common half-races in 3E. I wrote up a few feats that characters can only take at 1st level. I'm sure others have done something similar before, but any comments are appreciated nevertheless!


Dwarven Blood [General]
Prerequisite: Character may not be a dwarf.
Benefits: For all effects related to race, you are considered a dwarf. In addition, you gain a +1 racial bonus on saving throws against poison, and a +1 racial bonus on Appraise and Craft checks that are related to stone or metal.
Add Dwarven to the list of bonus languages available to you because of your race.
Special: You may only take this feat as a 1st level character.

Elven Blood [General]
Prerequisite: Character may not be an elf.
Benefits: For all effects related to race, you are considered an elf. In addition, you gain a +1 racial bonus on saving throws against enchantment spells or effects, and a +1 racial bonus on Listen, Search, and Spot checks.
Add Elven to the list of bonus languages available to you because of your race.
Special: You may only take this feat as a 1st level character.


What immediately appealed to me in these feats was the thought of elves with dwarven ancestry. I might simply make the drow (or a similar race of black elves) dwarf-blooded elves in my campaign. This would also tie in nicely with the mythological roots of dark elves; the Svartálfar seem to be often taken for dwarves and vice versa.

The following feat is pretty much the same as the Powerful Build racial feature of half-giants and a few other races. I'm not entirely sure if it is suitable for a general feat, even if you could only take it at 1st level and the ability score requirements are steep.


Blood of Giants [General]
Prerequisites: Strength 17, Constitution 15.
Benefit: Whenever you are subject to a size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), you are treated as one size larger if doing so is advantageous to you. You are also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect you. You can use weapons designed for a creature one size larger without penalty. However, your space and reach remain those of a creature of your actual size.
Add Giant to the list of bonus languages available to you because of your race.
Special: You may only take this feat as a 1st level character.


Any thoughts?
 

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I definitely think that the other feats are balanced, but Giant Blood is so good I can't myself passing it up that often, so it may be imbalanced.
 

Yeah, that's what I was thinking as well. It would be nice to have a feat that would represent the rare individual with giant heritage - trouble is, I can't really think of anything that wouldn't be a no-brainer for warrior types to take. Even if I drop the ability to use larger weapons than normal from the feat it's still too good to pass up.
 


If the latter two feats are underpowered it's probably because I didn't want to make them too good. Would you add anything to the two?
 

Giantblood should be split into at least two feats; I'm pretty sure that at least some of those abilities have already been presented as feats, actually.

Elvenblood and Dwarvenblood are both alright, but I'd increase the save bonuses to +2.
 

Hi, Nellisir. Concerning Blood of Giants, I was planning on simply cutting the feat down to: "Whenever you are subject to a size modifier for an opposed check, you are treated as one size larger if doing so is advantageous to you".

As for the other two feats, my reasoning behind the +1 bonuses was that characters with dwarven or elven heritage should have some benefits to the key features of the parent races, but they should not be quite as good at them. I'll think about it a bit more, though. Thanks for the comments!
 

For the Giant's Blood feat; I've run a humans-only world a few times, and had some background features to mix things up a bit (similar to Iron Heroes). They'd be about equal to a feat each, I think.

Mighty Build
Prerequisites; Strength 15+, 1st level only
Benefits; Whenever you make any check for which a large or larger creature would gain a bonus, you gain half that bonus. For example, you would gain a +2 bonus to all grapple checks, trip and bull rush checks, and so on, as well as to Strength checks made to break an object. In addition, you are considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect you.

Powerful Build
Prerequisites; Strength 15+, Mighty Build, 1st level only
Benefits; You may wield weapons made for a creature one size larger than you with no penalty, and you may treat weapons made for a creature of your size as if they were one weight category lighter, to a minimum of light. So, you could wield a large greatsword in both hands, or a medium greatsword in one hand, or a large longsword in one hand, or wield a medium longsword as a light weapon, all without penalty. In addition, you are counted as one size larger for the purposes of determining your carrying capacity.
 

Core half-elves get low-light vision; the other bonuses offered by your elven blood feat are minor enough that adding low-light vision shouldn't be a problem.

Darkvision is IMO a much more powerful ability though, I wouldn't suggest adding it to the dwarf blood feat. Maybe a nerfed version of darkvision? 10' range perhaps, or 60' range but only giving the ability to see as if in shadowy illumination? The power of darkvision may vary according to your campaign I guess, but in the ones I've played in the ability to sneak underground without any light source has been very valuable.
 

I really like the idea you've got going here, and I was just thinking that if you wanted to give your Dwarven and Elven Blood feats a little boost, why not give it a little attribute kick? Have either feat raise an appropriate attribute (Dex or Con are the most obvious) by 1. I know you really don't see that kind of things in feats, but it seems almost appropriate.
 

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