Irda Ranger
First Post
I have no idea what is generally used as house rules. I have a sense of what most people see at weaknesses. Below is just my view of what I think the consensus is.
The warlock's blade pact is a little weak compared to the other pacts. The Hexblade patron (using Charisma for pact weapon attacks, medium armor, shields) is seen as a back-door fix. I think the most common fix is "Just take Fighter at level 1, then multiclass into Warlock." My house rules adopt some Hexblade features as part of the Blade Pact boon. I also allow blade pact warlocks to create two items (any weapon or shield), so they can choose between any of the fighting styles.
The sorcerer is a little weak relative to the wizard. My House Rules solution is to allow Sorcery Points to regenerate on an SR, and be able to change a spell known with 24 hours of downtime.
The Four Elements monk is a little weak. Not sure what a good solution is there. A few more Ki is probably sufficient.
The Champion Fighter is a little weak compared to the other sub-classes. The Brute subclass published in Unearthed Arcana seems superior in every way, and should probably be considered a 1:1 substitute.
The PHB ranger is a little weak. I think most people use the Revised Ranger published in Unearthed Arcana.
Dexterity is over-powered compared to the other stats. I have no idea what consensus solutions there are for that. One thing I'm considering is adding proficiency bonus to Initiative instead of dexterity.
The warlock's blade pact is a little weak compared to the other pacts. The Hexblade patron (using Charisma for pact weapon attacks, medium armor, shields) is seen as a back-door fix. I think the most common fix is "Just take Fighter at level 1, then multiclass into Warlock." My house rules adopt some Hexblade features as part of the Blade Pact boon. I also allow blade pact warlocks to create two items (any weapon or shield), so they can choose between any of the fighting styles.
The sorcerer is a little weak relative to the wizard. My House Rules solution is to allow Sorcery Points to regenerate on an SR, and be able to change a spell known with 24 hours of downtime.
The Four Elements monk is a little weak. Not sure what a good solution is there. A few more Ki is probably sufficient.
The Champion Fighter is a little weak compared to the other sub-classes. The Brute subclass published in Unearthed Arcana seems superior in every way, and should probably be considered a 1:1 substitute.
The PHB ranger is a little weak. I think most people use the Revised Ranger published in Unearthed Arcana.
Dexterity is over-powered compared to the other stats. I have no idea what consensus solutions there are for that. One thing I'm considering is adding proficiency bonus to Initiative instead of dexterity.