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<blockquote data-quote="overgeeked" data-source="post: 8660743" data-attributes="member: 86653"><p>It’s a group activity. If one player being unprepared slows things down for the rest of the group, that’s not fun for the whole group. Pointing out that one player is causing the group to have less fun is meant to motivate them to be more prepared. If they refuse to be sufficiently prepared they should play a non-caster. The fun of one player is not more important than the fun of the whole group.</p><p></p><p>Explain it’s done in the hope of speeding things up rather than screwing them over. And when it results in you nerfing some spells they will realize you’re telling the truth.</p><p></p><p>You do you. It’s your game. I’m just saying you don’t need to sweat the minor details. Having to make a spreadsheet to track line-of-sight on hundreds of spells seems like sweating the details.</p><p></p><p>From as far back as OD&D in 1974, “These rules are as complete as possible within the limitations imposed by the space of three booklets. That is, they cover the major aspects of fantasy campaigns but still remain flexible. As with any other set of miniatures rules they are guidelines to follow in designing your own fantastic-medieval campaign.”</p><p></p><p>To fanzines in 1978, John T. Sapienza: “Gamer’s First Law: if a rule is silly, change it or ignore it—just so long as everyone knows that’s what your preference is ahead of time.”</p><p></p><p>Up to the most recent edition of D&D, “as a referee, the DM interprets the rules and decides when to abide by them and when to change them.”</p><p></p><p>No referee is beholden to pure RAW no matter what. If that’s your choice, knock yourself out. But it’s a self-inflicted wound.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8660743, member: 86653"] It’s a group activity. If one player being unprepared slows things down for the rest of the group, that’s not fun for the whole group. Pointing out that one player is causing the group to have less fun is meant to motivate them to be more prepared. If they refuse to be sufficiently prepared they should play a non-caster. The fun of one player is not more important than the fun of the whole group. Explain it’s done in the hope of speeding things up rather than screwing them over. And when it results in you nerfing some spells they will realize you’re telling the truth. You do you. It’s your game. I’m just saying you don’t need to sweat the minor details. Having to make a spreadsheet to track line-of-sight on hundreds of spells seems like sweating the details. From as far back as OD&D in 1974, “These rules are as complete as possible within the limitations imposed by the space of three booklets. That is, they cover the major aspects of fantasy campaigns but still remain flexible. As with any other set of miniatures rules they are guidelines to follow in designing your own fantastic-medieval campaign.” To fanzines in 1978, John T. Sapienza: “Gamer’s First Law: if a rule is silly, change it or ignore it—just so long as everyone knows that’s what your preference is ahead of time.” Up to the most recent edition of D&D, “as a referee, the DM interprets the rules and decides when to abide by them and when to change them.” No referee is beholden to pure RAW no matter what. If that’s your choice, knock yourself out. But it’s a self-inflicted wound. [/QUOTE]
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