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<blockquote data-quote="Aimian_Silverflash" data-source="post: 6514852" data-attributes="member: 6787918"><p>Most mistakes I or my fellow players have done have to do with carry-over thinking from previous editions:</p><p></p><p>The only action that provokes attacks of opportunity is moving out of hostile reach of a nearby enemy. (PHB, Pg. 195) Casting a spell in melee does not, using a ranged weapon in melee does not, standing up from prone does not.</p><p></p><p>You (and monsters) can break up movement however you wish during your turn. (PHB Pg.190) Move-attack-move is fair game.</p><p></p><p>You must have proficiency in a Saving Throw to get your proficiency bonus to that saving throw. (PHB, pg. 12) Otherwise, it's just 1d20+ability modifier. Each class begins with proficiency in only two types, and it is very difficult to gain proficiency in more types. (Resilient feat gives you proficiency in 1 ability.) </p><p></p><p>Some of the old rules in previous editions are "optional" rules in the dungeon master's guide. For example, the old "Flanking" rules are now optional, and are found in the DMG, pg. 251.</p><p></p><p>"Taking 10" in 5th edition is the same as "taking 10" or "taking 20" in previous editions. If there's no repercussions for failure, you will succeed on any check that you spend 10 times as long on. (DMG, Pg.237)</p></blockquote><p></p>
[QUOTE="Aimian_Silverflash, post: 6514852, member: 6787918"] Most mistakes I or my fellow players have done have to do with carry-over thinking from previous editions: The only action that provokes attacks of opportunity is moving out of hostile reach of a nearby enemy. (PHB, Pg. 195) Casting a spell in melee does not, using a ranged weapon in melee does not, standing up from prone does not. You (and monsters) can break up movement however you wish during your turn. (PHB Pg.190) Move-attack-move is fair game. You must have proficiency in a Saving Throw to get your proficiency bonus to that saving throw. (PHB, pg. 12) Otherwise, it's just 1d20+ability modifier. Each class begins with proficiency in only two types, and it is very difficult to gain proficiency in more types. (Resilient feat gives you proficiency in 1 ability.) Some of the old rules in previous editions are "optional" rules in the dungeon master's guide. For example, the old "Flanking" rules are now optional, and are found in the DMG, pg. 251. "Taking 10" in 5th edition is the same as "taking 10" or "taking 20" in previous editions. If there's no repercussions for failure, you will succeed on any check that you spend 10 times as long on. (DMG, Pg.237) [/QUOTE]
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