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<blockquote data-quote="Dausuul" data-source="post: 6517683" data-attributes="member: 58197"><p>The way it works is that your place in the initiative order is fixed, and everything resets when your initiative count comes up. If you use your action to Ready, then you have a triggered reaction that you can use later in the round.</p><p></p><p>As soon as your initiative comes around again, your status resets. Whatever you did last round is forgotten. If you were still holding a triggered reaction, it's lost*. You can then act normally.</p><p></p><p>[SIZE=-2]*Though it's not entirely clear how this works with spells. I'd be inclined to say you can keep the spell hanging fire as long as you <em>immediately</em> re-ready on your turn.[/SIZE]</p><p></p><p></p><p>I would say not, because there is no such thing as a "move action" in 5E. 3E and 4E required you to take your movement in a single indivisible chunk. 5E is a lot more flexible--you can move at any time on your turn, before your action, after your action, both before and after your action, in some cases even <em>during</em> your action.</p><p></p><p>So, when the orc begins to move, that is not a "use it or lose it" moment. The orc's movement is continuously triggering your reaction throughout. You can shoot after the first step, or you can hold the shot till the orc is right in your face.</p><p></p><p>I'm pretty sure that's another example of being tripped up by rules from previous editions. 5E is not grid-based by default. There is no basis for breaking movement into 5-foot steps. It's just movement. Five feet, five inches, doesn't matter. If it's enough movement for your PC to perceive, you can use it as a trigger.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6517683, member: 58197"] The way it works is that your place in the initiative order is fixed, and everything resets when your initiative count comes up. If you use your action to Ready, then you have a triggered reaction that you can use later in the round. As soon as your initiative comes around again, your status resets. Whatever you did last round is forgotten. If you were still holding a triggered reaction, it's lost*. You can then act normally. [SIZE=-2]*Though it's not entirely clear how this works with spells. I'd be inclined to say you can keep the spell hanging fire as long as you [I]immediately[/I] re-ready on your turn.[/SIZE] I would say not, because there is no such thing as a "move action" in 5E. 3E and 4E required you to take your movement in a single indivisible chunk. 5E is a lot more flexible--you can move at any time on your turn, before your action, after your action, both before and after your action, in some cases even [I]during[/I] your action. So, when the orc begins to move, that is not a "use it or lose it" moment. The orc's movement is continuously triggering your reaction throughout. You can shoot after the first step, or you can hold the shot till the orc is right in your face. I'm pretty sure that's another example of being tripped up by rules from previous editions. 5E is not grid-based by default. There is no basis for breaking movement into 5-foot steps. It's just movement. Five feet, five inches, doesn't matter. If it's enough movement for your PC to perceive, you can use it as a trigger. [/QUOTE]
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