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<blockquote data-quote="BoldItalic" data-source="post: 6518358" data-attributes="member: 6777052"><p>I'm still worried about this one. I know it's been answered, but there's something deeper. A confusion between rounds and turns stemming from an earlier edition, perhaps. Let's try to straighten things out.</p><p></p><p>PHB p,189 Sets out how initiative works. (If you don't have the PHB, it's on p.9 of the Starter Set rulebook or under Combat/The Order of Combat in the online Player's Basic Rules). It's not: "all of one side goes, then all of the other side goes". There are no "sides" as such; each creature is an individual participant.</p><p></p><p>On its turn, a creature decides what to do, then attempts to do it while all the other creatures wait. (They might react to what it does, but not until it is doing it). If it decides to forego its action to ready a (re)action instead, that's fine. The reaction may or may not occur sometime before its next turn (which would normally, but not necessarily, be in the next round). It's not :"Readied Actions are decided at the start of the round".</p><p></p><p>Indeed, nothing special at all happens at the starts or ends of rounds, except that initiative order rolls round to the top again. Rounds are not used for timing (except that some spells have a duration of 1 round - see below). There are no rules that say "at the start of then next round" or "until the end of the round". Rounds don't have that significance in 5e. Timings all work using turns, with phrases like "at the start of your next turn" or "until the end of your next turn" and so on. That means your individual turn, not some conjectural global turn. The only place the phrase "next round" occurs in the rules is where it says that the fight continues with the next round when everyone has had their turn.</p><p></p><p>Spells with a duration of 1 round last from the turn you cast them until your corresponding turn in the next round. During that period, every other creature will have had a turn, either later in the same round (if it has lower initiative than you) or earlier in the next round (if it has higher initiative than you) so it will have had one opportunity to resist or benefit from your spell.</p></blockquote><p></p>
[QUOTE="BoldItalic, post: 6518358, member: 6777052"] I'm still worried about this one. I know it's been answered, but there's something deeper. A confusion between rounds and turns stemming from an earlier edition, perhaps. Let's try to straighten things out. PHB p,189 Sets out how initiative works. (If you don't have the PHB, it's on p.9 of the Starter Set rulebook or under Combat/The Order of Combat in the online Player's Basic Rules). It's not: "all of one side goes, then all of the other side goes". There are no "sides" as such; each creature is an individual participant. On its turn, a creature decides what to do, then attempts to do it while all the other creatures wait. (They might react to what it does, but not until it is doing it). If it decides to forego its action to ready a (re)action instead, that's fine. The reaction may or may not occur sometime before its next turn (which would normally, but not necessarily, be in the next round). It's not :"Readied Actions are decided at the start of the round". Indeed, nothing special at all happens at the starts or ends of rounds, except that initiative order rolls round to the top again. Rounds are not used for timing (except that some spells have a duration of 1 round - see below). There are no rules that say "at the start of then next round" or "until the end of the round". Rounds don't have that significance in 5e. Timings all work using turns, with phrases like "at the start of your next turn" or "until the end of your next turn" and so on. That means your individual turn, not some conjectural global turn. The only place the phrase "next round" occurs in the rules is where it says that the fight continues with the next round when everyone has had their turn. Spells with a duration of 1 round last from the turn you cast them until your corresponding turn in the next round. During that period, every other creature will have had a turn, either later in the same round (if it has lower initiative than you) or earlier in the next round (if it has higher initiative than you) so it will have had one opportunity to resist or benefit from your spell. [/QUOTE]
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