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<blockquote data-quote="Sword of Spirit" data-source="post: 6519112" data-attributes="member: 6677017"><p>Hmm. It depends. I'm not exactly sure what you are describing. Here is how it works.</p><p></p><p>Initiative Count</p><p>Round 1</p><p>18 Orcs' turns: Orcs move towards the players but have not yet moved through the door.</p><p>16 Elgweth's turn: Elgweth uses his Action to ready an attack "When an orc comes through the door, I fire an arrow."</p><p>15- Other characters act.</p><p>Round 2</p><p>18 Orcs' turns: Orcs continue moving towards the players, passing through the door. As soon as the first one does, Elgweth uses his Reaction to fire an arrow at it. The orcs continue their turns.</p><p>16 Elgweth's turn: Elgweth regains the use of his Reaction, and now acts normally. In this case, there are more orcs, so he starts shooting arrows at them.</p><p>15- Other characters act.</p><p></p><p>Here is how it <em>doesn't</em> work:</p><p></p><p>Initiative Count</p><p>Round 1</p><p>18 Orcs' turns: Orcs move towards the players and pass through the door. Elgweth takes an action to shoot them. Wrong: He can't do this because his turn hasn't come up yet (assuming this is the start of combat and there wasn't already a previous round), and readying an action is an Action you take on your own turn.</p><p>16 Elgweth's turn: Elgweth moves but doesn't act because he already used his Action to shoot the orc. Wrong: Even if this were round 2 so that Elgweth could have had his shot readied, shooting an orc with a readied attack would use a Reaction rather than his Action.</p><p></p><p>Hope that helps.</p><p></p><p></p><p></p><p>It also occurs to me that there is no such thing as disrupting a spell as it is being cast in 5e (unless it has a longer than normal casting time, like a minute). You can break concentration on an already cast spell, but damage can't stop the caster from casting a spell in the first place. This means that there is no particular benefit to shooting the caster before he finishes his spellcasting action anyway, unless you manage to "disrupt" his casting by killing him.</p><p></p><p></p><p></p><p>I'd probably say that it is based on the fact that you also have to unstopper the potion. If there is an open potion in your hand, I might allow you to drink it for free.</p><p></p><p></p><p></p><p>Also, grappling doesn't count as an Action, it counts as an <em>attack.</em> So characters with Extra Attack have more grappling attempts. The same thing goes with the shove attack.</p><p></p><p>I suppose you could tie up the caster to prevent them from casting spells. Or convince your DM that you should be able to improvise holding his arms is just as reasonable as tying him up.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6519112, member: 6677017"] Hmm. It depends. I'm not exactly sure what you are describing. Here is how it works. Initiative Count Round 1 18 Orcs' turns: Orcs move towards the players but have not yet moved through the door. 16 Elgweth's turn: Elgweth uses his Action to ready an attack "When an orc comes through the door, I fire an arrow." 15- Other characters act. Round 2 18 Orcs' turns: Orcs continue moving towards the players, passing through the door. As soon as the first one does, Elgweth uses his Reaction to fire an arrow at it. The orcs continue their turns. 16 Elgweth's turn: Elgweth regains the use of his Reaction, and now acts normally. In this case, there are more orcs, so he starts shooting arrows at them. 15- Other characters act. Here is how it [I]doesn't[/I] work: Initiative Count Round 1 18 Orcs' turns: Orcs move towards the players and pass through the door. Elgweth takes an action to shoot them. Wrong: He can't do this because his turn hasn't come up yet (assuming this is the start of combat and there wasn't already a previous round), and readying an action is an Action you take on your own turn. 16 Elgweth's turn: Elgweth moves but doesn't act because he already used his Action to shoot the orc. Wrong: Even if this were round 2 so that Elgweth could have had his shot readied, shooting an orc with a readied attack would use a Reaction rather than his Action. Hope that helps. It also occurs to me that there is no such thing as disrupting a spell as it is being cast in 5e (unless it has a longer than normal casting time, like a minute). You can break concentration on an already cast spell, but damage can't stop the caster from casting a spell in the first place. This means that there is no particular benefit to shooting the caster before he finishes his spellcasting action anyway, unless you manage to "disrupt" his casting by killing him. I'd probably say that it is based on the fact that you also have to unstopper the potion. If there is an open potion in your hand, I might allow you to drink it for free. Also, grappling doesn't count as an Action, it counts as an [I]attack.[/I] So characters with Extra Attack have more grappling attempts. The same thing goes with the shove attack. I suppose you could tie up the caster to prevent them from casting spells. Or convince your DM that you should be able to improvise holding his arms is just as reasonable as tying him up. [/QUOTE]
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