Commoners 1: Runners

Human Runner; Commoner L4

Linc, Human Runner; Commoner L4; HD 4d4+4 (+3); hp 17; Init +2; Speed 30 ft; AC 11; BAB +2; Melee Dagger +2 (1d4/ crit 19-20); Ranged Dagger +3 (1d4/ crit 19-20/10 ft); SV Fort +2, Ref +2, Will +1; Str 10, Dex 12, Con 12, Int 13, Wis 10, Cha 8.

Skills & Feats: (28 points) Climb 4 (+6), Escape Artist 0 (+3), Jump 4, Listen 5, Spot 5, Swim 4, Use Rope 6 (+7); Expertise, Run, & Toughness; Languages: Common & one other

Equipment: Courier’s bag, courier’s garb (monk’s outfit), daggers (2), pouch, rations (1 day), & waterskin. total weight 12 lbs.

Carry: Light 33 lbs, Med 66 lbs, Heavy 100 lbs, Max Lift 200 lbs, Drag 500 lbs.

Move:
Per Round: Walk 30ft, Hustle 60ft, Run* 150ft
Per Minute: Walk 300ft, Hustle 600ft, Run* 1500ft
Per Hour: Walk 3 miles, Hustle 6 miles
Per Day: Walk 24 miles

*Can run for 12 rounds. After that the runner must succeed at a Con Check to keep running. DC starts at 10, and increases by 1 each round. If the runner fails Con Check, they can not move faster than a walk for 1 minute (10 rounds).

Expertise, take up to BAB (+2) dodge bonus to AC, while taking a matching penalty on all attacks, duration 1 round
Total Defense, +4 dodge bonus to AC, but cannot attack or perform any other activity, except moving at base speed, duration 1 round.

Linc was one of the first people to start studying with Brother Principal, and was the first to work for him as a runner. Linc still runs messages (as Brother Principal does) but a good part of his time is spent organizing, and keeping track of the other runners. Age 23
 
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Human Runner; Commoner L4

Oncor, Human Runner; Commoner L4; HD 4d4+4 (+3); hp 17; Init +2; Speed 30 ft; AC 11; BAB +2; Melee Dagger +2 (1d4/ crit 19-20); Ranged Dagger +3 (1d4/ crit 19-20/10 ft); SV Fort +2, Ref +2, Will +1; Str 10, Dex 12, Con 13, Int 12, Wis 10, Cha 8.

Skills & Feats: (28 points) Climb 4 (+6), Escape Artist 0 (+3), Jump 4, Listen 5, Spot 5, Swim 4, Use Rope 6 (+7); Endurance, Run, & Toughness; Languages: Common & one other

Equipment: Courier’s bag, courier’s garb (monk’s outfit), daggers (2), pouch, rations (1 day), & waterskin. total weight 12 lbs.

Carry: Light 33 lbs, Med 66 lbs, Heavy 100 lbs, Max Lift 200 lbs, Drag 500 lbs.

Move:
Per Round: Walk 30ft, Hustle 60ft, Run* 150ft
Per Minute: Walk 300ft, Hustle 600ft, Run* 1500ft
Per Hour: Walk 3 miles, Hustle 6 miles
Per Day: Walk 24 miles

*Can run for 13 rounds. After that the runner must succeed at a Con Check to keep running (+4 Endurance). DC starts at 10, and increases by 1 each round. If the runner fails Con Check, they can not move faster than a walk for 1 minute (10 rounds).

Fighting Defensively, -4 penalty on all attacks, +2 dodge bonus to AC, duration 1 round
Total Defense, +4 dodge bonus to AC, but cannot attack or perform any other activity, except moving at base speed, duration 1 round.

Oncor joined shortly after Linc. He is the quiet, dependable type. Because he is quiet some people assume (incorectly) he is not to bright. Age 25
 
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blargney the second said:
These guys really need Endurance! :)
-blarg

If you look at the last entry, I gave him Endurance instead of Expertise. If I gave it at lower levels, I would have to drop Toughness, it is possible but makes the character extremely vunerable.
 

Missed that one! These guys are meant to be messengers, I guess? If so, that would explain the combat-oriented feats.

Incidentally, Tournaments, Fairs & Taverns has rules for adjudicating races with contested rolls. Makes it a lot more interesting than simply comparing the base foot speed!

-blarg
 


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