atanakar
Hero
So in a RPG I own, doesn't matter which one, Communication is an Attribute. All fine and good. Now, it's easy to understand how to use it. On the other hand I'm trying to come up with hazards and effects that could force a Communication Save (penalty) against that attribute. Any ideas?
(edit) It's a sci-fi game. Attribute scores are added to a skill score to create a Target Number. Or used by themselves as a save against harmful attacks. The communication attribute is used for verbal actions. It is not related to the use of communication equipment.
(edit) It's a sci-fi game. Attribute scores are added to a skill score to create a Target Number. Or used by themselves as a save against harmful attacks. The communication attribute is used for verbal actions. It is not related to the use of communication equipment.
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