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Have you used the D6 System (or one of its variants) for your tabletop roleplaying games? If you've ever played an RPG that used only six-sided dice that had "wild" dice, you've probably played it. This is the core mechanic of the Hercules & Xena RPG, Ghostbusters: A Frightfully Cheerful Roleplaing Game, Star Wars: The Roleplaying Game (1987), Indiana Jones Adventures, Men in Black, Metabarons, Psibertroopers, and more. Wikipedia has the following to say about it:
Grade: B
Of those who voted, 96% have heard of it and 68% have played it.
Of those who have played it: 11% love it, 59% like it, 28% are lukewarm, 2% dislike it, and 0% hate it.
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The D6 System is a role-playing game system published by West End Games (WEG) and licensees. While the system is primarily intended for pen-and-paper role-playing games, variations of the system have also been used in live action role-playing games and miniature battle games. The system is named after the 6-sided die, which is used in every roll required by the system.
Attributes and skills
Characters in the D6 System are defined by attributes and skills. Attributes represent the raw ability of a character in a certain area. Most D6 System games utilize anywhere from six to eight attributes, though these can vary greatly in number and name by the game in question. Acumen, Intellect, Knowledge, Perception, Presence and Technical are examples of mental attributes; Agility, Coordination, Mechanical, Physique, Reflexes and Strength are examples of physical ones. Skills are the trained abilities of the character and are associated with a specific attribute (e.g., driving, acrobatics, and climbing might be skills based on the Reflexes attribute). Each attribute and the skills under it are rated in values of Dice and Pips; Dice equal the number of dice rolled and Pips equal a one or two point bonus added to the roll to determine the result. The more dice and pips in the rating the better the character is at that skill or attribute. A character with a Strength rating of 4D+2 is stronger than a character with a Strength rating of 3D+1, for example.
Actions and resolution
Character actions are resolved by making dice rolls against a difficulty number. There are two types of difficulties, standard and opposed. To perform a standard difficulty action, the gamemaster calls for the player to roll the dice for a certain attribute or skill. The value of each die is totalled and the pips are added to the die roll to get a total. This total along with any GM or system imposed modifiers is compared against a target difficulty number. To perform an opposed roll action, the two parties involved (usually the player and a gamemaster controlled character) both roll their appropriate skills dice, total them and any modifiers and compare the results. If the first party's roll is higher than that of the second, he wins the contest and the rest of the result is resolved. If the second party equals or exceeds his opponent's roll, then the second party wins the contest.
Wild die
One of the dice rolled for each skill or attribute check or for damage is considered to be the "wild die", and is treated somewhat differently from the other dice. This mechanism was added in 2nd Edition. If an initial six is rolled on the wild die, then the die "explodes", meaning you add the six to the total plus re-roll the wild die, adding the result to the total. You get to keep rolling as long as you get sixes. If an initial one is rolled on the wild die, you disregard both it and the highest regular die from the total, often making you fail. Then you re-roll the wild die. If it comes up another one, a critical failure or complication occurs, usually with bad results for the character. Use of the wild die tends to make the game feel more cinematic.
Improving rolls
In order to increase their characters' effectiveness, players may spend character points and fate points. The exact number of character points that may be spent is limited by the quantity possessed by the character, and the situation that they are used in, with two being the typical limit. Each character point spent adds an extra wild die to one skill or attribute roll. A roll of one has no negative effect with wild dice generated from character points. Alternatively, a character may spend one fate point on an action. Characters have fewer fate points than character points, but the expenditure of them doubles the number of dice rolled on an action.
As I've said before in the other threads, the D20 System is the undeniable favorite for tabletop RPGs today, but there are plenty of options out there for those who don't like D20 or might be looking for something different. My goal in these little surveys is to highlight the different systems and options available to tabletop fans...I certainly don't want to bash anyone's favorites. So! If you've used the D6 System (whether it was the Classic version, the Legend version, or other game-specific version), I'd really like to hear about your experience. What did you like/dislike about it? What games did you play? And if you've never played it or one of the many successful games that use it, what's holding you back? I'll collect everyone's votes and give the system a "grade" from A+ to F, just for fun.Grade: B
Of those who voted, 96% have heard of it and 68% have played it.
Of those who have played it: 11% love it, 59% like it, 28% are lukewarm, 2% dislike it, and 0% hate it.
The "grade" is calculated as follows:
The grading formula:
GPA = Σ(PiVi)
where:
Key
Over 3.75 = A+
3.51 to 3.75 = A
3.26 to 3.50 = A-
3.01 to 3.25 = B+
2.76 to 3.00 = B
2.51 to 2.75 = B-
2.26 to 2.50 = C+
1.76 to 2.25 = C
1.51 to 1.75 = C-
1.26 to 1.50 = D+
1.01 to 1.25 = D
0.75 to 1.00 = D-
Under 0.75 = F
- Votes from people who have not played it will not affect the grade.
- "I love it" votes are worth 4 points. The highest score, comparable to an "A" vote.
- "It's pretty good" votes are worth 3 points. The equivalent of a "B" vote.
- "It's alright I guess" votes are worth 2 points. This is your basic "C" vote.
- "It's pretty bad" votes are worth 1 point. This is considered a "D" vote.
- "I hate it" votes are worth 0 points. The lowest score, considered an "F" vote.
The grading formula:
GPA = Σ(PiVi)
where:
GPA = "grade-point average," the grading score used in the Key below.
Vi = percentage of votes in each category (Love, Like, Meh, Dislike, or Hate)
Pi = corresponding score for that category (4, 3, 2, 1, or 0)
Key
Over 3.75 = A+
3.51 to 3.75 = A
3.26 to 3.50 = A-
3.01 to 3.25 = B+
2.76 to 3.00 = B
2.51 to 2.75 = B-
2.26 to 2.50 = C+
1.76 to 2.25 = C
1.51 to 1.75 = C-
1.26 to 1.50 = D+
1.01 to 1.25 = D
0.75 to 1.00 = D-
Under 0.75 = F
Grading the Pathfinder 2E (D20) System
Grading the Savage Worlds System
Grading the Fate/Fate Core System
Grading the Modiphius 2d20 System
Grading the GURPS System
Grading the Powered by the Apocalypse System
Grading the D6 System
Grading the Hero System
Grading the Storyteller System
Grading the Megaversal/Palladium System
Grading the Basic Role-Playing System
Grading the SAGA System
Grading the Warhammer 40K RPG System
Grading the Mörk Borg System
Grading the Spacemaster/Rolemaster System
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