JoeGKushner
Adventurer
Now this isn't a thread to bash companies but rather one that puts out the question, which companies do you reguarly buy from that you wish would do just a little better? For me:
Monkeygod: Some of their adventures are great and others are so-so. If art quality increases a little and the adventuers get just a touch more solid, sold!
Trolllords: Now I'm going to state off the bat I thought Gaxmoor was okay, Canting Crew was bad, Dark Druids very bad. I'm also going to say that I liked Erde, liked Malady of Kings, liked their first smaller module based offerings, and like The Heart of Glass. I'm hoping that their able to get a more unified feeling to their products and move up a few notches.
Bard's Production: I like the ideas of Common Ground but I didn't care for the execution. More details and information with a better layout. The graphics for the locations are good though and it does do what it sets out to. I've used the Inn and Thieves Guild set ups on more than one occassion.
Avalanche Games: Some solid history research with some shoddy rules, bad layout, generally bad intenral art. I'd like to see them move up greatly in terms of rule use and spend some budge on the internal art as well. Products aren't cheap so they should justify it outside of the "Because we can" theory.
Fast Foward Entertainment: Great potential here. Dungeonworld could've been brilliant. Demons & Devils 2 is better than the first one, but look what the first one was eh? They've got a lot of products out though so either people are buying them and hating them or I'm a nut for thinking they could be much better.
Citizen Games: Didn't like their first series of A Heroes Journey but Sidewinder is supposed to be real good. I'm reading through it now and haven't gotten too deep so I'm going to save comment on it. The Masterscreen is a no-brainer idea that I'm glad is out. Their new books, Way of Witch and Path of the Magi have great potential but cost and size seem a little off.
Otherworld Creations: Didn't like Diomin but thought Forbidden Kingdoms was fun if typo filled and in need of a solid edit. I guess Mercenaries: Born of Blood will be another big step for 'em.
I hope this hasn't come off as bashing or 'sux' type of thread as that wasn't the intent. I see lots of potential in the above and wonder what other people think.
Monkeygod: Some of their adventures are great and others are so-so. If art quality increases a little and the adventuers get just a touch more solid, sold!
Trolllords: Now I'm going to state off the bat I thought Gaxmoor was okay, Canting Crew was bad, Dark Druids very bad. I'm also going to say that I liked Erde, liked Malady of Kings, liked their first smaller module based offerings, and like The Heart of Glass. I'm hoping that their able to get a more unified feeling to their products and move up a few notches.
Bard's Production: I like the ideas of Common Ground but I didn't care for the execution. More details and information with a better layout. The graphics for the locations are good though and it does do what it sets out to. I've used the Inn and Thieves Guild set ups on more than one occassion.
Avalanche Games: Some solid history research with some shoddy rules, bad layout, generally bad intenral art. I'd like to see them move up greatly in terms of rule use and spend some budge on the internal art as well. Products aren't cheap so they should justify it outside of the "Because we can" theory.
Fast Foward Entertainment: Great potential here. Dungeonworld could've been brilliant. Demons & Devils 2 is better than the first one, but look what the first one was eh? They've got a lot of products out though so either people are buying them and hating them or I'm a nut for thinking they could be much better.
Citizen Games: Didn't like their first series of A Heroes Journey but Sidewinder is supposed to be real good. I'm reading through it now and haven't gotten too deep so I'm going to save comment on it. The Masterscreen is a no-brainer idea that I'm glad is out. Their new books, Way of Witch and Path of the Magi have great potential but cost and size seem a little off.
Otherworld Creations: Didn't like Diomin but thought Forbidden Kingdoms was fun if typo filled and in need of a solid edit. I guess Mercenaries: Born of Blood will be another big step for 'em.
I hope this hasn't come off as bashing or 'sux' type of thread as that wasn't the intent. I see lots of potential in the above and wonder what other people think.