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Companion thread to 5E Survivor - Subclasses (Part XII: Rogues)
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<blockquote data-quote="CleverNickName" data-source="post: 8818530" data-attributes="member: 50987"><p>I'm quite serious. Borrowing from the different bard abilities and other rogue subclasses, you could cobble a very playable "bard" together easily. Using your outline above ("extra music proficiencies, spellcasting, Inspiration, and the small bits like Song of Rest, all without overstepping the extremely limited space of a subclass") I came up with what I feel is a workable first-draft:</p><p></p><p>[SPOILER=Bard as a Rogue Subclass]</p><p>In this exercise, I'll eliminate the Bard core class, and make it a subclass of Rogue instead. </p><p></p><p>Bonus Proficiencies:</p><p>When you choose this archetype at 3rd level, you gain proficiency with two musical instruments of your choice. (Identical to Assassin, except musical instruments instead of stealth skills.)</p><p></p><p>Bardic Inspiration:</p><p>At 3rd Level, you can inspire others through stirring words or music. (Identical to the Bard's 1st-level ability. Whether or not you include "Font of Inspiration" at 5th level is up to you.)</p><p></p><p>Bardic Magic:</p><p>When you claim this subclass at 3rd level, you augment your abilities with the ability to cast spells.</p><p>(Same spell table as the Arcane Trickster, except Bard spells instead of Wizard.)</p><p></p><p>9th Level Ability: Song of Rest</p><p>(Identical to the bard's 9th level ability. You could also substitute in Countercharm instead, or give the player a choice between the two, if that's a deal-breaker. Or give both at 9th level, it probably won't break anything.)</p><p></p><p>13th Level Ability: Magical Secrets</p><p>(same as the Bard's 10th level ability)</p><p></p><p>17th Level Ability: Spell Thief</p><p>(Identical to the Arcane Trickster's ability of the same name)[/SPOILER]</p><p></p><p>Or something along those lines. I threw it together in ten minutes; I'm sure it's not perfect. But at the very least, I think this subclass has everything that players expect a "Bard" to bring to the party.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8818530, member: 50987"] I'm quite serious. Borrowing from the different bard abilities and other rogue subclasses, you could cobble a very playable "bard" together easily. Using your outline above ("extra music proficiencies, spellcasting, Inspiration, and the small bits like Song of Rest, all without overstepping the extremely limited space of a subclass") I came up with what I feel is a workable first-draft: [SPOILER=Bard as a Rogue Subclass] In this exercise, I'll eliminate the Bard core class, and make it a subclass of Rogue instead. Bonus Proficiencies: When you choose this archetype at 3rd level, you gain proficiency with two musical instruments of your choice. (Identical to Assassin, except musical instruments instead of stealth skills.) Bardic Inspiration: At 3rd Level, you can inspire others through stirring words or music. (Identical to the Bard's 1st-level ability. Whether or not you include "Font of Inspiration" at 5th level is up to you.) Bardic Magic: When you claim this subclass at 3rd level, you augment your abilities with the ability to cast spells. (Same spell table as the Arcane Trickster, except Bard spells instead of Wizard.) 9th Level Ability: Song of Rest (Identical to the bard's 9th level ability. You could also substitute in Countercharm instead, or give the player a choice between the two, if that's a deal-breaker. Or give both at 9th level, it probably won't break anything.) 13th Level Ability: Magical Secrets (same as the Bard's 10th level ability) 17th Level Ability: Spell Thief (Identical to the Arcane Trickster's ability of the same name)[/SPOILER] Or something along those lines. I threw it together in ten minutes; I'm sure it's not perfect. But at the very least, I think this subclass has everything that players expect a "Bard" to bring to the party. [/QUOTE]
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