Company of the Random Encounter ('complete' 14 Nov 2004)

Yes, we "found" the wagon at Hooberans, and bought a horse and called him Party Fund. It was then a case of:

"Cool! We have a loot wagon!"
"Does anyone have handle animal?"
...

Of course Capellan picked on us as often as possible about it. He can't now though, because a few of us have it.

Which just goes to show how far behind he is :D
 

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"The Burning Plague" by Miguel Duran (WotC Free Adventure) - Part 4

Only a short distance into the tunnel, the group finds a roughly hewn opening cut into the stone, where the tunnel branches in two directions. On the right, it slopes away into the darkness, while on the left, a smoother, more regular tunnel heads toward a pair of doors. The doors are closed, blocking any sight of what might lie beyond.

In the opening itself, however, lies an upturned mine cart. Protruding from beneath the cart are a pair of legs. Moving closer, the adventurers are able to see that these are the booted feet of what is probably a human, as the limbs look too long and thick to be any other race.

"Probably a miner." The Padre makes the obvious conclusion, "Stormstrider, give me a hand to move the cart. He may be alive -" nobody bothers to point out the absurdity of this possibility, "and if not, I should give him last rites."

The burly elf moves to assist the priest, while Twinkle brings the lantern closer, so that they will be able to see what they are doing. Anastria stands nearby, watching with a disapproving expression. Mantreus and Rose at least make themselves useful, moving to watch the two passages in case anything approaches.

"On three." The Padre directs, readying himself to get a grip on the cart. Stormstrider does not answer, but he also does not wait for the priest. Instead, he lifts the cart with a casual flex of his arms, twisting it up and off the miner's body.

BOOM!

As he does so, something shifts beneath the cart, and there is a brief but deafening blast of noise, so intense it feels almost like a physical blow. Stormstrider and the Padre stagger slightly, pressing their hands to their ears, but after a moment both have recovered, the sharp pain receding to a dull ache.

Twinkle and Anastria, however, are not so lucky.

The elf woman's face has turned slightly green, and she visibly fights down pain-induced nausea, her hands clamped over her still-ringing ears as she sucks in great shuddering breaths of air. For the gnome, the experience is even worse: normally her sharp hearing is a blessing, but it has suddenly become a curse. Pain stabs through her skull like spikes of metal, and she falls to her knees, blood oozing out of her ears.

"Oh, that can't be good." The Padre's grasp of the glaringly obvious remains strong.

"MUST HAVE BERN AN ALARM OF SOME KIND!" Anastria suddenly bellows. "IS ANYTHING COMING?"

"Well if there wasn't before, there is now that you've started yelling." Mantreus gripes, "Just because the Padre blew you all up -"

"Hey!"

"- it's no reason to start shouting."

"WHAT?" Anastria demands, leaning forward to stare at the sorcerer, "I CAN'T HEAR YOU!"

The light dawns for Mantreus.

"Oh great, she's deaf." He pauses, then starts to smile, "Now if only she were dumb ..."

Anastria frowns, obviously suspicious of the sorcerer's grin, but then Stormstrider steps into her view and pantomimes her condition to her. As she caustically - and loudly - claims that yes, she got that already, the Padre tends to Twinkle. It's too early for the cleric to tell if the gnome's injuries are as serious as they first appeared, but she soon proves to be as deaf as Anastria.

The group confers about their next move - a conversation punctuated by loud interjections from Twinkle - before deciding to take the left hand tunnel.

"I don't think it would be wise to venture deeper underground without knowing what's at our backs." the Padre explains his preference.

"So we're going to stay at the same level without knowing what's at our backs?" Mantreus asks, then shrugs. "Fine by me."

"WHAT?" Twinkle asks.

"We're going that way." The Padre points.

"OKAY." she peers down the corridor at the doors, "IT'S DARK DOWN THERE."

The Padre sighs,

"Why'd we bring her?"

Mantreus shrugs,

"Don't ask me. It's you she fancies."

And with a smirk on his face and a sputtering cleric in his wake, the sorcerer strolls down the corridor toward the doors.
 


LOL! "What, two party members are deaf? What's your point?" ;)

Thunderstone stuck underneath the cart, Capellan? Great way to booby-trap and alarm the front of a cave... :p
 


"The Burning Plague" by Miguel Duran (WotC Free Adventure) - Part 5

Crouching at the door with his companions in a ring behind him, Mantreus strains his ears for any sign of inhabitants in the area beyond. Given the amount of noise the group has already made, he is sure that anything in the room would be alert to their presence, but he figures there might be a chance of learning something.

Hearing nothing, he straightens and - with a shrug at the others, who ready their weapons - the sorcerer pushes open the doors.

The group are greeted by two crossbow bolts, fired wildly by a pair of kobolds, which crouch behind an upturned table on the opposite side of the room. Against the bunched and flat-footed adventurers, these are both embarrassingly bad shots: but given the terrified expressions on the faces of the outnumbered humanoids, it is hardly surprising that their aim was less than steady.

The adventurers scatter for cover. Most head into the room, ducking behind tables, but Twinkle chooses instead to scream and dive behind the now open doors. Unfortunately, she happens to be carrying the group's lantern. With the light source now blocked by the timbers of the door, the room is plunged into darkness.

"Twinkle!" the Padre bellows his frustration - a futile exercise, given the gnome's deafness - and fires blindly at the kobolds. There's the sound of splintering wood as his shot punches through the kobolds' table, but no squeal of pain from the creatures themselves. Mantreus and Anastria also fire, but have no more luck.

Trying to peer through the crack of the door jam, Twinkle sees only darkness. Realising suddenly that the others can see nothing without her lantern, she shouts an half-hearted apology and scuttles out into the room, diving behind a row of chairs as the kobolds once more shoot wildly at the adventurers. At least the Company members had the excuse of near blindness to explain their lack of marksmanship.

Tiring of the impasse - and apparently suffering a loss of his instinct for self-preservation - Mantreus rushes forward, calling on his magical arts to cast a wave of fire over the cowering kobolds. A gout of flames sprays from his hands, charring the top of the table as it washes over the two humanoids.

Impressive as this action is, it proves largely ineffectual. The now blackened table shelters the kobolds from most of the flames, leaving them both only lightly scorched. To add injury to insult, one of the two actually pops up and shoots the sorcerer at point blank range. Mantreus falls back, his arm bleeding from the grazing wound.

The sorcerer's move has given his companions an opening, however, and the Padre charges forward, smashing the plucky kobold to the ground with a single swing of his heavy mace. Immediately, the second creature turns and flees, running toward an opening in the right hand wall.

"Somebody shoot it!" the Padre bellows, but the small humanoid is too fast: Anastria is the only one with a bow ready and she lacks the time to aim before the kobold disappears into the tunnel.

It doesn't get very far, however: a few seconds later its voice can be heard, raised in high-pitched yips of terror as it hammers on something that gives off a hollow sound.

Grabbing the lantern from the still-cowering Twinkle (the gnome has her arms over her head, and is oblivious to the fact that the combat is over), Stormstrider moves so that the light will shine down the tunnel. This reveals the frantic kobold banging at a closed door, possibly trying to force it open, though if so it is the most futile display the group has ever seen.

Still smarting from the failure of his burning hands, Mantreus speaks a string of arcane words and then gestures, a bolt of energy flying from his fingers to explode against the back of the creature's head, dropping it instantly.

With the efficiency of experienced corpse-robbers, the adventurers loot the bodies, netting only a pitiful handful of coins and a couple of serviceable light crossbows.

"Neither of them has the key." Mantreus reports, ignoring the absurdity of the kobold banging on the door if it had the means to unlock it. The still deafened Anastria and Twinkle stare at him blankly, while the Padre harrumphs, as if the news is a personal affront.

"There's probably more of these things behind that door." He reasons, "Just waiting to fill us with arrows when we get it open. These two were just the tripwire to let the rest of 'em know we're coming." He pauses, gauging the width of the corridor, "Give me a hand with one of those tables. It should just fit in there, and we can use it as a barricade when we open the door."

No-one objects, though Anastria and Twinkle are momentarily perplexed when it appears that Stormstrider and the Padre have decided to enter a career as furniture movers. Leaving Rose to pantomime their intentions to the deaf members of the group, the priest and the ranger manhandle the table into the narrow corridor. It's a very tight squeeze, and there are many stops and starts and muffled curses, before the table is finally in place.

"Right." The Padre claps his hands together in satisfaction, "Now we just pick a lock, tie a rope to the door, and pull it open once we're all safely behind the table."

Rose stares at him for a few moments, then stares at the door.

"We didn't bring any rope." She says, quietly.

The Padre blinks,

"Pardon?"

"We didn't -"

"No, I heard you. I just don't understand." The Padre pauses and stares at the others, "There are six of us. Adventurers all. Three of you are rogues, by the gods! Are you telling me that none of us have a rope?"

"I have a grappling hook." Mantreus offers, brightly.

"But no rope." The Padre shakes his head, "What do you plan to do with just a grappling hook? Scale really short walls?"

"The rope's in the wagon." Rose clarifies, "Which we left in town."

"It's a whole day there and back." Mantreus shakes his head, "We're going to have to open the door and take our chances."

The Padre is not willing to give up on his plan that easily.

"One of us could go over the table and open the door, then leap back to safety."

"Leaving the rest of us to catch their arrow-filled corpse?" Mantreus snipes, no doubt in revenge for the Padre's earlier comment.

Stormstrider shrugs,

"Let's just get the table out of the way, open the door, and kill everything in the room."

They go with that plan.
 

You know, I have sudden images of Khore hearing this story around the campfire and looking very, very confused.

"But...but...why didn't anyone charge them?

:D
 

"The Burning Plague" by Miguel Duran (WotC Free Adventure) - Part 6

Mantreus checks the door for traps, and pronounces it clear, then sets to work picking the lock, taking things slowly and carefully. The Padre stands over him with crossbow loaded, in case someone beyond the door should suddenly take it into their heads to open it and emerge.

Once done, the sorcerer-rogue steps back and lets the priest move to the fore. The Padre intones an invocation to his deity, creating a wave of chill air that emanates outwards from his holy symbol.

"It will turn aside the blows of our enemies." He assures the others, seeing several of them rub their arms as goosebumps rise.

Then he thrusts open the door and steps into the room beyond.

The group are once more greeted by a barricade of tables, but this time there are far more than just two kobolds crouching behind them. However, this is clearly not the main threat: that rests with two huge dire weasels, each fully six feet long and bearing a kobold rider. The giant, slavering beasts fix their reddened eyes on the adventurers.

Mantreus reacts first, dashing out to sling a magic missile at one of the beasts. Unfortunately, it strikes with far less impact than the one that felled the kobold, seeming only to irritate the creature.

The weasels charge: one rider plunges his spear deep into the Padre's side, while the other curses in a guttural tongue as Mantreus continues to ride his luck, sliding aside from the kobold's blow at the last moment. The Padre, though staggered by the force of the kobold's charge, dodges the weasel's slavering jaws to deliver an overhead swing of his mace. The crumpled form of the kobold slides bonelessly from the creature's back.

Unfortunately, that's about when things start to go wrong.

Twinkle scuttles past the Padre, attempting to tumble past the weasels in order to flank them. The damage to her ears throws off her sense of balance, however, and her wobbly somersault carries her too close to the jaws of the beasts. One of the weasels twists it head, jaws snapping in the air, but the second latches onto flesh, and the gnome cries out as blood spurts from a hideous wound in her thigh.

Twinkle's somersault collapses into a graceless tangle of limbs as the pain from the wound knocks her instantly unconscious. She hits the floor and lies unmoving.

Despite the gnome's failure, Rose decides to risk the same manoeuvre. Her effort is far from the acrobatic ideal, but it comes too soon after Twinkle's attempt for the weasels to strike at her, as well. Unfortunately, her move places her in clear view of the kobolds behind the barricade, and they fire at this open target, winging her twice with their crossbow bolts.

Seeing what happened to Twinkle, Mantreus realises that the enormous weasel in front of him is a far greater threat than the rider atop it. Drawing his shortsword, he slashes at the beast, opening a shallow furrow over one of its shoulders. The creature snarls, and the sorcerer has only a moment to regret the mistake of entering the room before it's teeth rip into his stomach, opening a grievous wound. For a moment, his vision swims from the pain, and then blackness overcomes him.

The Padre, realising that the adventurers bunched position is making it difficult for the others to enter the room, steps between the weasels, striking at the one Mantreus has already injured. His blow crashes home, shattering the beast's skull, and it drops to the ground, its rider vaulting from the saddle as it falls.

Anastria takes advantage of the opening to step in and pin the second weasel between herself and Rose but, even distracted by the halfling rogue, the weasel has no difficulty in dodging her attack. Stormstrider also moves in, and also has no success in his attack.

The efforts of the two elves do bear some reward, however, as they distract the beast long enough for Rose to cut at the tendons of its back legs. The blow is not mortal, but it leaves the creature hobbling, and maddened with pain.

The battle seems poised: two adventurers are down, but so are one of the weasels and one of the riders. All it needs is a single moment to push the balance in favour of one side or the other.

And then Twinkle starts to convulse, as the last scraps of life begin to slip from her battered body.
 

"The Burning Plague" by Miguel Duran (WotC Free Adventure) - Part 7

The Padre curses as he catches sight of the convulsing gnome. Realising that she can only be mere seconds from death, he takes a risky gamble, and drops to his knees beside her body, reaching for the healing potion he always keeps at his belt. Even though he knows it will leave him dangerously vulnerable to the kobold and weasel that both flank him, he unstops the vial and begins to trickle the fluid between Twinkle's slightly-parted lips.

Fortunately for the cleric, only the kobold capitalises on the situation, jabbing its spear into the Padre's leg. The weasel does also take a bite at him, but his shield covers much of his form, and it cannot quite reach his flesh with its teeth.

Not all of the adventurers are so lucky, however: Rose suffers another volley of fire from the kobolds behind the barricade, and this time the pain and blood-loss combine to send her crumpling to the floor, unconscious and bleeding.

Anastria stabs the weasel in the side, drawing its attention back to her, as the Padre struggles back to his feet. Twinkle is still unconscious, but the deathly pallor has gone from her skin, and her breathing has returned to normal.

As the weasel lunges at the elven woman, bearing a savage wound in her leg, the cleric of St Cuthbert raises his mace, and cries out, his voice reverberating with strange and unworldly power:

"Feel the wrath of my Lord's retribution, creature!"

A blazing white light forms around the Padre's mace as he swings it down, smashing it onto the weasel's bony skull. Crackling energy flows from the point of impact, sending the dire animal into a convulsive series of spasms, before it collapses to the floor, wisps of smoke curling out of its fur.

As the kobolds gape at the fallen weasel, Stormstrider casually chops down the remaining rider, blood fountaining as the small humanoid is cut almost in two. The sudden violence seems to galvanise the small humanoids, who fire a volley of crossbow bolts at the ranger. His leather armour offers him little protection, and he falls back against the wall, barely clinging to consciousness, and no longer able to participate in the fight.

Despite the injuries they both have suffered - Anastria in particular is pale from blood-loss - there is no doubt in the adventurers' minds about their next move. The kobolds know it as well, throwing aside their crossbows to snatch up spears.

They are too slow: the Padre is at the barricade before they can set their weapons to meet his charge. The priest's mace rises and falls, crushing kobold bones with every blow. Moments later, Anastria is beside him, vaulting the rudimentary barrier to lance her rapier again and again into the enemy's flesh.

Within moments, only one of the kobolds remains. Desperately clutching its spear, it utters a strange, staccato string of sibilant words, glancing back and forth at the two adventurers as it does so. Unfortunately for the creature, its attempt at negotiation is thwarted by the language barrier: the Padre does not speak Draconic, and although Anastria does, she is still deaf from the kobolds' own thunderstone trap.

It's unlikely that the kobold would appreciate this irony, as it rapidly joins its companions in death.

The adventurers hobble around the room, checking on the condition of their companions. None have died, though all are sorely wounded. The Padre uses up every scrap of healing magic in his possession, including the scroll given to him by Father Samual, but even after this, most of the group are barely able to move under their own power.

It takes little time to decide to barricade themselves in the room, as none of them are eager to continue their investigation in their current condition. The only objection; concern that they might be attacked while they camp; is overcome when they discover the key to the door on the body of one of the kobolds.

"Helping the town may take a little longer than we'd like, this way." The Padre observes, "But we can't help them at all if we're dead."

Looking for ways to kill the time, the adventurers search the room as thoroughly as they possibly can, beginning by looting the bodies of the kobolds, and then moving on to investigate the barrels and crates that are stored against the walls. While the food inside the crates appears to have mostly rotted, one of the barrels still contains ale, which the Padre promptly samples.

"A bit rough." He opines, "But drinkable."

None of the others choose to test his opinion, however, wisely deciding that it is probably not healthy to drink from ale that has been stored amongst kobolds. Or perhaps they still remember that the mine is the source of the disease sweeping the town.
 
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Ah, yes. Love this room. Of course, IMC, I made the room too short, resulting in minced kobold crossbowmen before turn 2, but I still managed to sting the Paladin for 7 points CON loss from blood drain.

But nowhere near this level of carnage. Well done, Capellan. I look forward to your next installment...
 

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