Company of the Random Encounter ('complete' 14 Nov 2004)

WOW, man. I just stumbled in here a little while ago by accident (Misclicked, actually) but thought "Ah what they hell, I'll read it, I got nothing else to do"

I've been here ever since. I read the whole thing so far,beginning to end without getting up!

Not only do you appear to be a superb DM, but an excellent writer as well. I applaud you and your group.

I would, however like to come out firmly AGAINST the 'undead scratches out for vengeance' idea. TO do so would only be to sully the image of the poor, cute kitty! What would that litle old gnomish lady think if you turned her "Poor, clever little Scratches" Into a viscious engine of destruction? Think of the heartbreak!

NOW, if Scratches had a couple cat friends that just happened to find out who killed him...
;)Hehehe.
 

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wow ...

You folks have been going crazy with the comments in the last couple of days! (Note to self: write more cliff-hangers :) )

Thanks for all the kind words, all - they are very much appreciated. I'm not sure your desire to see Scratches return and massacre the party is quite so appreciated - at least not by the players! - but the suggestions certainly make for entertaining reading.

Now, when last we left off, things were looking bad for Twinkle. Will the Company save her, or is Posy's crown as ENworld's Iconic Cute & Spunky Gnome Girl safe once more? ....
 

"Unearthing the Past" by Jesse Decker (WotC Cliffhanger) - Part 12

Bang. The door slams shut behind Briar. He shakes his head and chuckles,

"C'mon Twinkle, we can look through the rubble later-" he breaks off as he turns to find the gnome is not in sight, and the door to the rubble-filled room is closed. A prickling sense of unease - and a sick lurch of déjà vu - launches the young rogue toward the door.

You were supposed to be watching, kid. So how'd it go wrong?

Briar doesn't stop to open the door: he simply shoulder-charges into it. The wood, weakened by age and years of damp, gives way in a spray of splinters and broken planks.

The young man skids to a halt, drawing his sword as he spots Twinkle's body, lying face down on the stone floor.

"Briar?" he half-hears the call from the others, and the sound of them coming back toward the room, but he's not paying attention to that. Instead, he steps forward quickly and bends to grab the gnome's shoulder, starting to drag her toward the door.

As he does so, he notices the livid mark around her neck.

Briar spins, raising his sword reflexively, but it is too late. The creature lurking above the door lashes out with both arms, the slender, rubbery limbs stretching like tentacles to wrap themselves around the young rogue's throat and arm.

The others, hurrying back toward the door, see Briar lifted bodily into the air, then released. The young rogue crumples to the floor, blacked out from the pain. The tentacle-like arms withdraw back up toward the ceiling.

"Time for a taste o' m'axe." Ulfgar rushes into the room, shield raised above him. He scans the walls and roof, but there is no sign of the creature. "Damn thing's run a-"

The creature suddenly scuttles into sight - running straight up one of the walls. It is a small, grey skinned humanoid with unnaturally long limbs and an almost shrunken head that is thoroughly over-provided with sharp teeth.

Hooking its toes into all but invisible cracks in the walls, the beast - which they later dub a 'choker' - lashes out at Ulfgar. The dwarf's raised shield deflects one grasping tentacle, but they other catches him with a fairly heavy blow to the head. Ulfgar hurriedly fends it off with his axe, before it can get a grasp on his neck.

Macwood rushes forward and starts to pull Twinkle to safety, while Ming Li steps up and jabs her quarterstaff, spear-like - at the scuttling choker.

The creature snarls as the staff raps against it, arms swinging down to try and wrest the weapon out of the monk's hands. Ming Li is not about to give up her staff without a fight, however, and hangs on grimly, trying in turn to pull the creature down toward them.

Seeing an opportunity, Ulfgar slashes at the creature's tentacles with his axe, scoring a deep wound in the closer limb. The choker squeals in outrage and releases the staff, swatting Ming Li in the chest as it does so, then scuttles across the ceiling and back into hiding behind the rubble.

"Quick!" Ulfgar gestures to Briar's body. "Get him out of here before it comes back!"

While Ming Li and Macwood drag the young rogue to safety, the dwarf grabs a lark chunk of stone and hurls it over the pile of rubble, hoping to force the choker to stay out of sight. The gambit doesn't work, however, as the beast races up one of the walls and lashes out toward them.

Ming Li is buffeted again, but Ulfgar's sturdy chainmail protects him, and the beast chitters in anger and frustration.

Both adventurers strike back at the choker while Macwood occupies himself with tending to their unconscious comrades. Both strike true, and the beast falls from its perch on the wall, mortally wounded.

While Ulfgar ensures that the choker will disturb them no more, Macwood and Ming Li use their two potions of cure light wounds to restore their companions to consciousness. While the healing effects of the first potion are enough to restore Twinkle to full mobility, if far from full health, Briar's batch was evidently weaker, as the young rogue can barely limp along at half the pace of the others (DM's note: on 0 HP exactly)

"I think we need to return to town." Ming Li suggests, as her own wounds are attended to. "The creature hurt us badly."

"Aye." Ulfgar nods, "Macwood and I could go on, but it's not worth the risk to the rest of you."

"I wasn't even scratched." The halfling tactlessly reminds them.

Despite the comfort of knowing Macwood is unhurt, the others wisely insist on a withdrawal, and the group tiredly limps back to Amberdale, where a night's rest leaves them all feeling refreshed and ready to face the arduous task of purchasing more healing.

Upon their arrival at the Sanctuary, they are greeted by a young priest none of them have met before. He appears to be of elven blood.

"You're new." Ming Li has a way of stating a fact that sounds like an accusation.

"I am Sirdros." The priest inclines his head in greeting, "I came here as part of the High Priest's retinue. How may I help?"

"We need healing." Ulfgar explains in an overly patient tone, "We've been clearin' out a nest of orcs near the road to the coast."

"Of course, the adventurers." Sirdros nods, "I have heard of you from the local priests. In recognition of your efforts to serve the town, we have been asked to heal you today without charge."

"Good deal." Briar whistles through his teeth, then remembers something, "Hey ... do you know what this is?" he digs out the holy symbol they found on the man in the tunnels.

Sirdros examines it, his expression distasteful,

"It is an emblem of one of the death cults." He says at last, "I don't know which one. If you slew the person who carried this, you did us all a favour."

A few minutes later, the priests' spells have restored the group to full to health and they once more on their way to the tunnels.

The Ominously Large Stone Door awaits ...
 

The Plot Thread

Just to alert everyone, there is a plot thread for this campaign here. If you want to suggest cruel tricks for me to play on my PCs, feel free to do so there.

My players, of course, being paragons of honesty and integrity, would never dream of going there. Right, guys? :)
 

"Unearthing the Past" by Jesse Decker (WotC Cliffhanger) - Part 13

The group once more finds themselves facing the stone door in the tunnels. By now, this is the only area of the complex they have not explored, and - as they are now at full strength - it seems there are no more excuses not to confront whatever lies beyond.

Which proves to be an empty chamber.

Well, not entirely empty. Some supplies are stacked along one of the walls - more mining equipment and the like, as well as water, though no food - but the room proves to be completely devoid of any kind of threat.

It is quite a large chamber - possibly the main hall of whatever clan of Dwarves once lived here - and the room is supported by six great stone pillars. Like many other parts of the complex, however, the far wall has collapsed into rubble. This presumably has left the hall smaller than originally intended, though it is not clear how much it may have been foreshortened.

"There's some kind of design on the floor." Briar notes, and the group moves forward to investigate.

Upon examining the design, it proves to consist of a central, shallow depression, with six grooves running out from it to the edges of the room. It appears that these grooves continue under the walls, though where they might lead is unknown.

"There are runes here." Twinkle points to a series of carved letters that surround the central depression. "But I can't tell what they say. Are they Dwarven?"

Ulfgar stumps over.

"Aye, they are." He pauses, his lips moving slightly as he reads the inscription, "The Dwarven spirit is filled with secrets."

"Great. A riddle." Macwood looks bored.

"There must be something more we can learn." Ming Li suggests, "I think we should investigate this design more closely."

The others agree, and go over the design in great detail, taking their time and studying it closely (DM's note: they took 20). Eventually, Briar and Twinkle both notice the same thing: the central depression is not as deep as the grooves, and each of the grooves gets deeper as it travels toward the walls.

There is some discussion of what this could mean, but no real progress. Finally Ulfgar grumps,

"The only Dwarven spirits I know of are the kind ya drink."

Twinkle snaps her fingers.

"Of course!" she exclaims, pointing at the depression, "Pour water into the depression and it'll flow down to the walls. It must be a trigger of some kind."

"Aye, but do we want to trigger it?" Ulfgar asks.

It is quickly decided that they do, and Ulfgar and Ming Li drag one of the barrels of water over to the centre of the room and begin to pour. Water quickly begins to run out of the depression and down each of the grooves. After about half a barrel of water, there is an audible click, and a section of the wall suddenly swings open.

"We should keep pouring." Ming Li suggests, "To ensure that there are no other secret doors that can be opened."

No other doors have opened by the time the barrel has run dry, however, so the group turns their attention to the newly opened section of wall.

"It's a tomb." Ulfgar reports, as he and Ming Li are the first to enter.

It is indeed a tomb. The chamber itself is of simple - though expert - construction, but the large sarcophagus at the centre is much more elaborately carved, including a deeply engraved set of runes on the lid.

"Bathed in the blood of the foul ones; Brothers tempered by battle are we." Ulfgar reads the inscription without prompting. It seems the group faces another riddle.

"Anyone have any ideas?" Briar asks, with a perplexed shrug.

"What would the 'foul ones' be?" Macwood asks.

"Probably orcs?" Twinkle suggests, "Maybe you need to cover your hands in orc's blood and then you can open it?"

"I'd rather just open it." Ulfgar is not keen on the idea of smearing orc blood on the tomb - nor on himself, in all probability. "I'll need help, though. 'tis too heavy a job for one."

"I will help." Ming Li offers. Despite her slight stature, the monk's rigorous lifestyle means that she is the strongest of the companions.

Ulfgar nods, and the two prepare to remove the lid of the sarcophagus, while the rest of the group move as far away as they can without actually leaving the room, ending up standing just inside the doorway.

"Ready?" Ulfgar waits for Ming Li's answering nod. "On three, then. One. Two. Three!"

The two adventurers throw all their strength against the lid. For a moment, it seems that it will not budge. And then it moves - just an inch or two.

There is a sound like a clap of thunder, and lightning arcs out of the sarcophagus, hurling both the dwarf and the monk back across the room.

Ulfgar rolls along the floor, slamming hard into the wall before slowly clambering to his feet. His clothes are charred from the blast, and a wisp of smoke curls from his beard, but - though shaky - he seems to be not too badly hurt.

Ming Li, on the other hand, lies motionless on the floor, and does not rise.
 



"Unearthing the Past" by Jesse Decker (WotC Cliffhanger) - Part 14

"She's okay." Briar has moved quickly to the monk's side. "Unconscious, but stable. We'll need to get her back to town to heal her, though."

The group quickly makes Ming Li comfortable - not that she is in a position to know - and turns its attention back to the sarcophagus. Despite the blast of lightning, the lid has still moved by no more than an inch.

Ulfgar rather gingerly touches the stone. Nothing happens. He glances at the others,

"Is it safe?"

Twinkle examines the lid.

"I can't see any other traps." She says at last, "I think you've triggered the only one, already."

"Are you sure?"

"No."

Ulfgar sucks his breath between his teeth, then shrugs.

"Nothing to do but try it." he reasons.

It's hardly the world's most convincing - or even logical - argument, but the group nonetheless goes along with it, forcing open the sarcophagus lid so that they can peer inside.

Within, they find the almost mummified corpse of a dwarven warrior, skin stretched tight and leathery over brittle old bones. Most of the ancient dwarf's belongings have similarly succumbed to the passage of time, but a few have survived intact: a golden band on the corpse's left arm, and two oilskin-wrapped bundles. The first of these is quite small, the second larger.

It is the second bundle that Ulfgar tears open first, displaying an eagerness that surprises his companions. They understand why once they oilskin falls away: an exquisitely crafted dwarven waraze is revealed The weapon's quality - far superior to Ulfgar's own blade - is clear to all.

"Crossbow bolts." Macwood reports from where he has been unwrapping the other package. "No way to be sure until we get them back to town, but given that even the shafts are intact, I'd say they are almost certainly magical."

Briar silently removes the golden armband from the corpse, doing his best not to touch the lifless remains as he does so.

With their spoils in hand - and full of plans to return for the many suits of armour and weapons they can salvage from the dead orcs - the group makes a rough litter for Ming Li, and prepares to leave. Before they do, however, Ulfgar stops to say a few words over the dwarf in the tomb.

"Sleep on, brother." He brandishes his new axe, "And sleep well, knowing that your blade will slay more orcs." Ulfgar pauses, looking for the right words, "I will return to restore your tomb. Forgive me for disturbing your rest."

His promises made, the dwarf turns back to his colleagues and helps take the burden of Ming Li's unconscious form.

Slowly, the groups makes it way back to town, finding the place in a buzz over the Harvest Feast, to be held that night. Word has already got around of the group's involvement in retrieving the needed supplies to make the feast a success, and they find themselves being greeted and thanked by many of the people they pass on their way to the Sanctuary.

Upon their arrival, they once again meet the young elven priest Sirdros, and quickly arrange to have Ming Li restored to consciousness. The Priests - as pleased as everyone else by the prospect of a successful feast - provide the healing for free once more, which is a relief for the group's over-stressed belt pouches.

Visiting Gendrew once more, the adventurers take advantage of his gratitude to cajole him into loaning them his wagon. They then travel back to the tunnels to retrieve the many suits of scale mail and the numerous greataxes employed by the orcs they slew.

"There are often recruiters for guard companies at the Feast." Twinkle promises, "My uncle can introduce us to them. They'll be sure to want all this armour."

"Who is your uncle?" asks the newly conscious Ming Li.

"His name's Tallyhoop." Twinkle doesn't notice the look exchanged by the monk and Ulfgar, "He's an alchemist and apothecary. He sells them healing salves and stuff like that."

"Yes ... we've met him." Ming Li is clearly having visions of exploding porridge. "He seemed an interesting fellow. I'm not sure how he feels about you, right now, though."

Twinkle airily waves a hand,

"Everybody loves me. Besides, I played a trick on him a few days ago, and he's always in a good mood when he's plotting revenge."

The gnome seems oblivious to the bizarre logic of her remarks, but as the day continues, it seems that she is correct: Tallyhoop willingly helps the adventurers locate a buyer, and even intercedes in the negotiations to help push the price a little higher.

Feeling much more wealthy, and hailed as heroes of the town, the five adventurers thoroughly enjoy the feast, though Twinkle is disappointed to see people thoroughly enjoying the cookies she tried to sabotage.

Midway through the evening, Tallyhoop stops by the adventurers' table. The gnomish alchemist has a large wine cup in hand, and has apparently drunk several such draughts already.

"Congratulations!" he waves his ands, causing the contents of his cup to slosh alarmingly, "The feast is a great success thanks to you!" He toasts them all as he speaks, then somehow trips over his own feet, spilling the entire contents of the cup over Twinkle's shirt. "Oops. Sorry."

Watching the older gnome stumble off, Twinkle shakes her head indulgently.

"Poor uncle. Is that the best he could do? Wine on my shirt! He must be slipping."

"He must." Ming Li agrees, poker-faced. Ulfgar takes a deep swig of ale, not meeting the young gnome's eyes.

It is at least half an hour before Twinkle realises two important facts: that which looks like wine sometimes isn't, and that certain alchemical compounds will turn your shirt transparent.

"Tallyhoooooooooooooooooooooop!"
 


No updates this weekend

I'm travelling interstate to a convention this weekend. Three solid days of 15 hour-a-day gaming :)

Of course, this means that there will unfortunately be no updates this weekend, since not only will I be rather busy, but I won't be anywhere near my computer.

In the mean time, to tide you over, here is a picture of our gaming table from the next session I will be recounting ...
 

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