Greetings, everyone; first post, so forgive me if I've put this in the wrong place.
I'm running my first campaign here in my hometown, using DnD 3.5. The setting is primarily urban. In this city, we've recently contacted a wizard order in association with The Shining Light of Pelor. Basically an academy for divine wizards as found in Complete Champion. I've decided to have this group be a relatively new branch in the city, causing some friction with the well-established secular wizard academy in town. The PC's are going to be tasked with clearing the air on behalf of the divine academy. Here's my problem: I have no idea what to do with it. I can't really think of a way to expand this beyond a single die roll. Any ideas or suggestions to help me out? We need a good experience again after a bad module adventure which, thankfully, only had two of our regulars there.
My current idea is to have the effort ultimately backfire, though I don't know how increased tension between these two schools would manifest itself.
I'm running my first campaign here in my hometown, using DnD 3.5. The setting is primarily urban. In this city, we've recently contacted a wizard order in association with The Shining Light of Pelor. Basically an academy for divine wizards as found in Complete Champion. I've decided to have this group be a relatively new branch in the city, causing some friction with the well-established secular wizard academy in town. The PC's are going to be tasked with clearing the air on behalf of the divine academy. Here's my problem: I have no idea what to do with it. I can't really think of a way to expand this beyond a single die roll. Any ideas or suggestions to help me out? We need a good experience again after a bad module adventure which, thankfully, only had two of our regulars there.
My current idea is to have the effort ultimately backfire, though I don't know how increased tension between these two schools would manifest itself.