Grayhawk said:From p.22 of the WotC '3.5 Q&A unanswered questions' thread:
8) From the DMG: "Ammunition fired from a projectile weapon with an enhancement bonus of +1 or higher is treated as a magic weapon for the purpose of overcoming damage reduction."
edit: Isn't this new to 3.5e?
Celtavian said:Thanks for compiling the list Olgar. Great info. Only a little over two weeks for these books to hit the shelves. I can barely wait.
Oops! Sorry about repeating it then! (I checked the first page for this under 'Equipment' which is why I didn't see that you already had it up.)Olgar Shiverstone said:Yes, it's new (see about 6-8 posts above yours, or the Combat section on the first page).
Deadguy said:I'd guessed as much from Dragon #309 where there are a couple of new special abilities for weapons that cost flat amounts. But to have a hybrid between wither flat costs and bonus costs seems a little... weird. I think I can fathom the reason - some effects are more valuable the more powerful the weapon (like the aforementioned Ghost Touch power) - but to have a halfway house seem to me untidy.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.