D&D 4E Compiled 4e Skill List?

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Xethreau

Josh Gentry - Author, Wanderer
Hello all. I was wondering if anybody has compiled a list of 4e skills, as I plan to house-rule that my 3.5 game uses them. I for one find 4e skills to be a lot more... meatier and more useful. I agree with the sentiments "Who would hide but not Move Silently?" and "Who would have Spellcraft but not Knowlage(Arcana)?" and would therefore like to do away with the old skill list, but retain 3e usages, ASAP.
 

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Thank you Morrus! And according to the latest Design and Development, the name for the skill you are looking for is "Thievery."
 

RyukenAngel said:
Hello all. I was wondering if anybody has compiled a list of 4e skills, as I plan to house-rule that my 3.5 game uses them. I for one find 4e skills to be a lot more... meatier and more useful. I agree with the sentiments "Who would hide but not Move Silently?" and "Who would have Spellcraft but not Knowlage(Arcana)?" and would therefore like to do away with the old skill list, but retain 3e usages, ASAP.

There's a huge difference in Hiding and trying to Move Quietly, it's quite possible and likely to be great at one and not the other, I don't see the issue here? Who would have spellcraft but not Knowledge (arcana)?? Anyone who wants to know what spells are being slinged about but isn't into in depth magical studies.
 

JLXC said:
There's a huge difference in Hiding and trying to Move Quietly, it's quite possible and likely to be great at one and not the other, I don't see the issue here? Who would have spellcraft but not Knowledge (arcana)?? Anyone who wants to know what spells are being slinged about but isn't into in depth magical studies.
Yes and it's also possible to get better a shooting with a bow with improving your skill with a sword.

In an abstract and heroic game like D&D those distinctions aren't terribly important, IMHO. When I want a more detailed way of building characters I look at skill-based games like GURPS.
 

JLXC said:
There's a huge difference in Hiding and trying to Move Quietly, it's quite possible and likely to be great at one and not the other, I don't see the issue here? Who would have spellcraft but not Knowledge (arcana)?? Anyone who wants to know what spells are being slinged about but isn't into in depth magical studies.
But who would really want to be good at hiding without being good at moving silently? Are you actually sure that anyone would train only one of the two things?

But how can you study magic in depth without ever learning how to identify spells? Who would want to?

The only good reason to split these skills is because they are more useful then a lot other ones (Forgery or Use Rope, as extreme examples). Which probably is a valid reason, but I wonder if it couldn't be done better?
 


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