Complete Adventurer (merged)


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Taren Seeker said:
I have a complaint though. I have been waiting patiently for some sort of magic item to add to Disable Device checks. Nada. You'd think the big book of skills would have looked into this. At least there are a couple of spells now that will add but one of them is personal only.

Where are my magic Thieves' Tools???

Magic Thieves' Tools: These well-made tools enable the user to disable nearly any mechanism, granting a +5 competence bonus on Disable Device and Open Lock checks.

Faint transmutation; CL 5th; Craft Wondrous Item; Price 6,250 gp; Weight .5 lb.

I just made those. The price follows the rules set out in the DMG (with one caveat, below) and the precedents set by magic items of similar sorts. You might want to consider lowering it, though, considering that the 100gp masterwork thieves' tools grant a +2 bonus to both skills, which is quite the bargain.

Then again, you might consider that enough to offset the fact that the price of these isn't higher for being an unslotted item. In fact, it might just be better to make these gloves at the current price and allow them to stack with masterwork thieves' tools.
 
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MerricB said:
The Fochluchan Lyrist seems to be mainly a new take on the 1E Bard.

From the 1st edition Players Handbook:
"Bards begin play as fighters, and they must remain exclusively fighters until they have achieved at least the 5th level of experience. Anytime thereafter, and in any event prior to attaining the 8th level, they must change their class to that of thieves. Again, sometime between 5th and 9th level of ability, bards must leave off thieving and begin clerical stuides as druids, but at this time they are actually bards and under druidical tutelage."

That's where the druid and thief requirements come from - bards used to be able to cast Druidic spells.

Of course! That makes a lot more sense now. For a second, I thought it was another take on the mystic theurge.

I have to say, I really like this book. One of the best in this series, and the best book from WotC I've seen in a while. I've only browsed it over a couple of times thus far, but it looks very useful all in all.

I'm particularly happy with the Beastmaster, which is much better, IMO, than the Tamer of Beasts. You get a total of 4 animal companions (including any you might have with druid or ranger levels). Scent becomes an ability as well, and there's a couple of other goodies.

I'm happy. :)
 

Darkness said:
Ah, true. I knew there was a reason I had never worked Monkey Grip into two-weapon builds. This time, I got greedy and forgot this detail, though. :p

Let's see... Change the off-hand bastard sword to a Large one then (dmg 2d8), which will become Huge with expansion.
Oh, and don't forget the new weapon quality that allows you to change the size of your weapon.
 

Remathilis said:
First things First: They have the name wrong in the LJ doc. Its called the MASTER OF MANY FORMS, and specifically states its the retooled shifter in the flavor text...

Req: alterness & endurance feats, wild-shape

BAB Average, Good Fort and Ref Saves

1st: speak normal in any form, communicate with animals of type formed. Imp Wild Shape (humanoids)
2nd: IWS: giant/large
3rd: Fast (move action) WS, IWS: Monster Humanoid
4th: IWS: fey/tiny
5th: IWS: Vermin
6th: IWS: Aberration/Huge
7th: IWS: Plant, Extraordinary WS (take on EX traits in WS)
8th: IWS: Ooze/Dimulative
9th: IWS: Elemental
10th: IWS: Dragon/Gargantuan, Evershift form (gains shapechanger subtype and immune to shapechange magic unless she wishes to be affected)


Thank you Remathilis. Can they assume incorpereal (sp?) forms anymore?
 


Could someone explain this to me? I get most of my gaming stuff from a local chain store, Hastings. Some stuff I buy online, and my new FLGS still mostly sells used copies of 1e material. So anyway, I got a gift card for Hastings for Christmas. Excitedly, I call Hastings today (knowing that gaming books nearly always arrive 2 weeks after EVERYONE else gets them) on the off chance they might have CAdv. They tell me they won't even be getting copies until February 28th, and when I told the woman on the phone some folks had copies, I get a lecture on the illegality of breaking street down on new releases.

Now I've worked retail (video rental) and I know you don't break street date. But why is it that Hastings (and other chains) can get movies, videogames, and other books ON STREET DATE, but their gaming is always at least 2 weeks behind? The manager at the store had no idea, and seemed genuinely befuddled when I spoke to him.

Sigh...so it'll be MARCH before I get my copy. Bastards.
 

Tetsubo said:
Can they assume incorpereal (sp?) forms anymore?

No. Also note that while they get extraordinary special qualities at 7th level with extraordinary wild shape, they never get supernatural abilities. As Undead and Outsiders aren't allowed types, I doubt there are any incorporeal forms within the allowed types.

Looks like the Shaper got hit with the nerf stick with good reason. I still think the resulting product is still too good, but then again, I think Shapechange is broken.
 

Remathilis said:
First things First: They have the name wrong in the LJ doc. Its called the MASTER OF MANY FORMS, and specifically states its the retooled shifter in the flavor text...

Req: alterness & endurance feats, wild-shape

BAB Average, Good Fort and Ref Saves

1st: speak normal in any form, communicate with animals of type formed. Imp Wild Shape (humanoids)
2nd: IWS: giant/large
3rd: Fast (move action) WS, IWS: Monster Humanoid
4th: IWS: fey/tiny
5th: IWS: Vermin
6th: IWS: Aberration/Huge
7th: IWS: Plant, Extraordinary WS (take on EX traits in WS)
8th: IWS: Ooze/Dimulative
9th: IWS: Elemental
10th: IWS: Dragon/Gargantuan, Evershift form (gains shapechanger subtype and immune to shapechange magic unless she wishes to be affected)

One thing I don't change is the alteration to the pre-requisites....it's now basically a druid-only PrC. The old version could be used by wizards of lvl 7, sorcerers lvl 8, or creatures with innate polymorph self abilities.

I don't personally mind the other changes bringing it to 3.5.

Banshee
 

I was flipping through it in the store, and it seemed like the ninja core class was less balanced than the one in the Rokugan book. Samd HD, but worse attack progression....but the bonus to AC, plus a bunch of abilities, including being able to become incorporeal. had all the magic abilities I'm not keen on. Unless my first read-through was incorrect..

Banshee
 

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