In Sharn: City of Towers, iirc.Taren Seeker said:Where are my magic Thieves' Tools???
In Sharn: City of Towers, iirc.Taren Seeker said:Where are my magic Thieves' Tools???
Taren Seeker said:I have a complaint though. I have been waiting patiently for some sort of magic item to add to Disable Device checks. Nada. You'd think the big book of skills would have looked into this. At least there are a couple of spells now that will add but one of them is personal only.
Where are my magic Thieves' Tools???
MerricB said:The Fochluchan Lyrist seems to be mainly a new take on the 1E Bard.
From the 1st edition Players Handbook:
"Bards begin play as fighters, and they must remain exclusively fighters until they have achieved at least the 5th level of experience. Anytime thereafter, and in any event prior to attaining the 8th level, they must change their class to that of thieves. Again, sometime between 5th and 9th level of ability, bards must leave off thieving and begin clerical stuides as druids, but at this time they are actually bards and under druidical tutelage."
That's where the druid and thief requirements come from - bards used to be able to cast Druidic spells.
Oh, and don't forget the new weapon quality that allows you to change the size of your weapon.Darkness said:Ah, true. I knew there was a reason I had never worked Monkey Grip into two-weapon builds. This time, I got greedy and forgot this detail, though.
Let's see... Change the off-hand bastard sword to a Large one then (dmg 2d8), which will become Huge with expansion.
Remathilis said:First things First: They have the name wrong in the LJ doc. Its called the MASTER OF MANY FORMS, and specifically states its the retooled shifter in the flavor text...
Req: alterness & endurance feats, wild-shape
BAB Average, Good Fort and Ref Saves
1st: speak normal in any form, communicate with animals of type formed. Imp Wild Shape (humanoids)
2nd: IWS: giant/large
3rd: Fast (move action) WS, IWS: Monster Humanoid
4th: IWS: fey/tiny
5th: IWS: Vermin
6th: IWS: Aberration/Huge
7th: IWS: Plant, Extraordinary WS (take on EX traits in WS)
8th: IWS: Ooze/Dimulative
9th: IWS: Elemental
10th: IWS: Dragon/Gargantuan, Evershift form (gains shapechanger subtype and immune to shapechange magic unless she wishes to be affected)
Tetsubo said:Can they assume incorpereal (sp?) forms anymore?
Remathilis said:First things First: They have the name wrong in the LJ doc. Its called the MASTER OF MANY FORMS, and specifically states its the retooled shifter in the flavor text...
Req: alterness & endurance feats, wild-shape
BAB Average, Good Fort and Ref Saves
1st: speak normal in any form, communicate with animals of type formed. Imp Wild Shape (humanoids)
2nd: IWS: giant/large
3rd: Fast (move action) WS, IWS: Monster Humanoid
4th: IWS: fey/tiny
5th: IWS: Vermin
6th: IWS: Aberration/Huge
7th: IWS: Plant, Extraordinary WS (take on EX traits in WS)
8th: IWS: Ooze/Dimulative
9th: IWS: Elemental
10th: IWS: Dragon/Gargantuan, Evershift form (gains shapechanger subtype and immune to shapechange magic unless she wishes to be affected)