Complete Adventurer (merged)

Could you tell me how the Animal Lord class has changed. It used to require two feats - animal defiance and animal control - as prereqs but both of these are missing as they are pretty much covered by the wild empathy ability nowadays

Also, does the class still allow multiple animal companions

Thanks in advance
 

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Altamont Ravenard said:
skirmish: extra damage with ranged attacks if scout moves more than 10 feet during the round.


Altamont - Extra damage isn't just limited to ranged attacks, since it specifically says "all" attacks. The Ranged aspect is the same limitation of sneak attack where if the skirmish attack is a ranged one, you have to be within 30' for it to take effect.
 

Prism said:
Could you tell me how the Animal Lord class has changed. It used to require two feats - animal defiance and animal control - as prereqs but both of these are missing as they are pretty much covered by the wild empathy ability nowadays

Also, does the class still allow multiple animal companions

Thanks in advance
The animal lord's prerequisites is simply:
BAB +5
handle animal 4 ranks
knowledge nature 2 ranks
4 ranks in another skill (varies with "totem")
1 feat (varies with "totem")

As for the changes...

BAB is now full (as fighter)
No spells
1) Animal sense replaced with Detect animals and Wild empathy
2) first totem, low-light vision
3) wild aspect (small transformation)
4) speak with animals
5) summon animal
7) animal growth
8) animal telepathy

merged with additional uses of Wild Aspect, and 2 more totems by level 10.

AR
 

the Jester said:
Is the new version of the tempest any good?
It's a 5-level class now.

AC bonus while fighting with 2 weapons
reduced penalties for fighting with 2 weapons
2-weapon spring attack
2-weapon versatility: if you have weapon focus/spec on your primary weapon, and your secondary weapon is different from your primary, you can apply these feats to your secondary weapon even if you don't have them.

AR
 

Greydt said:
Altamont - Extra damage isn't just limited to ranged attacks, since it specifically says "all" attacks. The Ranged aspect is the same limitation of sneak attack where if the skirmish attack is a ranged one, you have to be within 30' for it to take effect.
Entirely true.

Skirmish works with melee and ranged attacks (30' or less). You have to move 10 feet or more (and not more than 10 feet). Every scout will either have Spring attack or Shot on the Run. Multiclass Scout/Arcane casters might even have Mobile Spellcasting :)

AR
 


Altamont Ravenard said:
3) wild aspect (small transformation)

Cheers for that Altamont

You couldn't just fill me in on what wild aspect is. I've got a current bear lord character who has been happily tramping around as a brown bear for the last few levels. I've got a feeling I'm about to find out that this new version might not be so easy to transpose
 

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