Complete Arcane - designer interview

MerricB

Eternal Optimist
Supporter
http://www.wizards.com/default.asp?x=dnd/ps/20041105b

Continuing on with the PR for Complete Arcane - I really like this development of the Wizards site - we have "Complete Arcane: The Interview". :)

Of note:
19 Prestige Classes, with a few new and a fair number of updates from T&B.
- Effigy Master
- Green Star Adept (inspired by Robert E. Howard's The Devil in Iron)
- Initiate of the Sevenfold Veil
- Wild Mage

Abjurers Redux! - "It occurred to me that abjuration was the school of magic manipulating magic (for example, dispel magic) . . . which means that abjurers really ought to be the nastiest spell-duelists out there. If you want to build a wizard who specializes in gunslinging against other wizards, Abjuration should be your specialty. That's a pretty cool take on a school of magic that was formerly a little boring and overlooked, so I ran with it. I created a half-dozen key new Abjuration spells to support that vision, spells that screw with the other wizard's defenses and use your enemy's magic against him."

Hehe. I love that idea. ;)

Fixing spells that were problematic in 3e - "When developing the spells and choosing which ones needed to be included, I looked through our old products like Tome and Blood and I read our Character Optimization forums that discussed problem spells. I also went through the RPGA lists of banned spells to see which ones could be fixed. Including the warmage in the book meant that we included all of the spells on his list."

Effigies - "One of the prestige classes cut from our Frostburn manuscript was a spellcaster who specialized in making simulacra of ice and snow. I liked the basic concept, even though the execution of the class was pretty rough in the first draft. So, I thought about a way to broaden the idea and redesign the class, and I came up with the effigy master."

I think I've hit most of the highlights of the (disappointingly short) interview. :)

I wish I had more money at the moment...

Cheers!
 

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MerricB said:
Effigies - "One of the prestige classes cut from our Frostburn manuscript was a spellcaster who specialized in making simulacra of ice and snow. I liked the basic concept, even though the execution of the class was pretty rough in the first draft. So, I thought about a way to broaden the idea and redesign the class, and I came up with the effigy master."

It's a shame this idea was not used. I would love to annoy the rest of my group by having a personal army of snowmen...
 

Paragon Kobold said:
It's a shame this idea was not used. I would love to annoy the rest of my group by having a personal army of snowmen...

Hehe. Well, I guess you'll be able to use the Effigy Master to create snowmen... :)

Cheers!
 

The warlock, in particular, sounds like a really interesting concept and I also like the sound of the green star adept. I can only hope that, for once, the ideas have been executed properly, accurately and in a balanced manner.

Anyway, one question that should have been asked but wasn't: "How bad is the editing this time around?" And one more: "19 prestige classes, eh? I suppose that means that 13 or 14 are overpowered and 5 or 6 are useless?"

Pardon the cynicism, but I'm personally getting tired of sub-standard products.
 

I can answer the first: "The editing's pretty bad". That's based on other recent products, and on recent comments by Andy Collins and Jesse Decker - however, as it won't have that many new monsters, it shouldn't be as bad as MM3.

The second I can't relate to.

Cheers!
 


True, the editing is not going to be good.
Teh Intarview said:
Wizards: Of the 19 prestige classes offered in Chapter 2, which are your favorites? (The alienests, who "deal with powers and entities from terrifyingly remote reaches of space and time," seem absolutely awesome to me. I mean, really, who wouldn't want to use Summon Alien pretty much every day?)
 




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