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<blockquote data-quote="Kunimatyu" data-source="post: 3517007" data-attributes="member: 22057"><p>Yep! And you'd burn a feat for this ability, when a few wands of lesser vigor(cost split between party members, of course) would see you through most of the campaign. And it would keep you away from nasty things like the Turning feats, things that can really break a divine magic user.</p><p></p><p>It''d be very helpful in those long dungeon crawls, of course, but since my games tend to involve big cinematic fights, often with little to no time in between, it really wouldn't alter play in any negative way. Given that I'm a RBDM, I'd make you think very carefully about burning those powerful healing spells, perhaps even getting you to spend multiple valuable spell slots on redundant cures to make sure you keep the feat's benefit.</p><p></p><p>Sounds good to me! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kunimatyu, post: 3517007, member: 22057"] Yep! And you'd burn a feat for this ability, when a few wands of lesser vigor(cost split between party members, of course) would see you through most of the campaign. And it would keep you away from nasty things like the Turning feats, things that can really break a divine magic user. It''d be very helpful in those long dungeon crawls, of course, but since my games tend to involve big cinematic fights, often with little to no time in between, it really wouldn't alter play in any negative way. Given that I'm a RBDM, I'd make you think very carefully about burning those powerful healing spells, perhaps even getting you to spend multiple valuable spell slots on redundant cures to make sure you keep the feat's benefit. Sounds good to me! :) [/QUOTE]
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